Jolt Physics
A multi core friendly Game Physics Engine
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HairSkinRootsBindings.h
Go to the documentation of this file.
1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2026 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#include "HairStructs.h"
6
7// Overridable input types
8#ifndef JPH_SHADER_BIND_SCALP_VERTICES
9 #define JPH_SHADER_BIND_SCALP_VERTICES(name) JPH_SHADER_BIND_BUFFER(JPH_float3, name)
10#endif
11#ifndef JPH_SHADER_BIND_SCALP_TRIANGLES
12 #define JPH_SHADER_BIND_SCALP_TRIANGLES(name) JPH_SHADER_BIND_BUFFER(JPH_uint, name)
13#endif
14
15JPH_SHADER_BIND_BEGIN(JPH_HairSkinRoots)
16 JPH_SHADER_BIND_BUFFER(JPH_HairSkinPoint, gSkinPoints)
17 JPH_SHADER_BIND_SCALP_VERTICES(gScalpVertices)
18 JPH_SHADER_BIND_SCALP_TRIANGLES(gScalpTriangles)
19 JPH_SHADER_BIND_BUFFER(JPH_float3, gInitialPositions)
20 JPH_SHADER_BIND_BUFFER(JPH_uint, gInitialBishops)
21 JPH_SHADER_BIND_RW_BUFFER(JPH_HairPosition, gPositions)
22 JPH_SHADER_BIND_RW_BUFFER(JPH_HairGlobalPoseTransform, gGlobalPoseTransforms)
23JPH_SHADER_BIND_END(JPH_HairSkinRoots)
#define JPH_SHADER_BIND_SCALP_TRIANGLES(name)
Definition HairSkinRootsBindings.h:12
#define JPH_SHADER_BIND_SCALP_VERTICES(name)
Definition HairSkinRootsBindings.h:9
uint JPH_uint
Definition ShaderCore.h:44
#define JPH_SHADER_BIND_END(name)
Definition ShaderCore.h:70
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71
float3 JPH_float3
Definition ShaderCore.h:42
#define JPH_SHADER_BIND_BEGIN(name)
Definition ShaderCore.h:69
#define JPH_SHADER_BIND_RW_BUFFER(type, name)
Definition ShaderCore.h:72