Jolt Physics
A multi core friendly Game Physics Engine
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HairSkinRootsBindings.h File Reference
#include "HairStructs.h"

Go to the source code of this file.

Macros

#define JPH_SHADER_BIND_SCALP_VERTICES(name)
 
#define JPH_SHADER_BIND_SCALP_TRIANGLES(name)
 

Macro Definition Documentation

◆ JPH_SHADER_BIND_SCALP_TRIANGLES

#define JPH_SHADER_BIND_SCALP_TRIANGLES ( name)
Value:
uint JPH_uint
Definition ShaderCore.h:44
#define JPH_SHADER_BIND_BUFFER(type, name)
Definition ShaderCore.h:71

◆ JPH_SHADER_BIND_SCALP_VERTICES

#define JPH_SHADER_BIND_SCALP_VERTICES ( name)
Value:
float3 JPH_float3
Definition ShaderCore.h:42