Jolt Physics
A multi core friendly Game Physics Engine
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HairUpdateVelocity.h File Reference

Go to the source code of this file.

Functions

void ApplyCollisionAndUpdateVelocity (uint inVtx, JPH_IN_OUT(JPH_HairPosition) ioPos, JPH_IN(JPH_HairPosition) inPreviousPos, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction, JPH_OUT(JPH_HairVelocity) outVel)
 
void LimitVelocity (JPH_IN_OUT(JPH_HairVelocity) ioVel, JPH_IN(JPH_HairMaterial) inMaterial)
 

Function Documentation

◆ ApplyCollisionAndUpdateVelocity()

void ApplyCollisionAndUpdateVelocity ( uint inVtx,
JPH_IN_OUT(JPH_HairPosition) ioPos,
JPH_IN(JPH_HairPosition) inPreviousPos,
JPH_IN(JPH_HairMaterial) inMaterial,
float inStrandFraction,
JPH_OUT(JPH_HairVelocity) outVel )

◆ LimitVelocity()

void LimitVelocity ( JPH_IN_OUT(JPH_HairVelocity) ioVel,
JPH_IN(JPH_HairMaterial) inMaterial )