![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include "HairApplyGlobalPose.h"Go to the source code of this file.
Functions | |
| void | ApplyCollisionAndUpdateVelocity (uint inVtx, JPH_IN_OUT(JPH_HairPosition) ioPos, JPH_IN(JPH_HairPosition) inPreviousPos, JPH_IN(JPH_HairMaterial) inMaterial, float inStrandFraction, JPH_OUT(JPH_HairVelocity) outVel) |
| void | LimitVelocity (JPH_IN_OUT(JPH_HairVelocity) ioVel, JPH_IN(JPH_HairMaterial) inMaterial) |
| void ApplyCollisionAndUpdateVelocity | ( | uint | inVtx, |
| JPH_IN_OUT(JPH_HairPosition) | ioPos, | ||
| JPH_IN(JPH_HairPosition) | inPreviousPos, | ||
| JPH_IN(JPH_HairMaterial) | inMaterial, | ||
| float | inStrandFraction, | ||
| JPH_OUT(JPH_HairVelocity) | outVel ) |
| void LimitVelocity | ( | JPH_IN_OUT(JPH_HairVelocity) | ioVel, |
| JPH_IN(JPH_HairMaterial) | inMaterial ) |