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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/UnorderedMapFwd.h>Go to the source code of this file.
Namespaces | |
| namespace | StreamUtils |
Typedefs | |
| template<class Type > | |
| using | StreamUtils::ObjectToIDMap = UnorderedMap<const Type *, uint32> |
| template<class Type > | |
| using | StreamUtils::IDToObjectMap = Array<Ref<Type>> |