Jolt Physics
A multi core friendly Game Physics Engine
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StateRecorder.h File Reference

Go to the source code of this file.

Classes

class  StateRecorderFilter
 User callbacks that allow determining which parts of the simulation should be saved by a StateRecorder. More...
 
class  StateRecorder
 

Enumerations

enum class  EStateRecorderState : uint8 {
  None = 0 , Global = 1 , Bodies = 2 , Contacts = 4 ,
  Constraints = 8 , All = Global | Bodies | Contacts | Constraints
}
 A bit field that determines which aspects of the simulation to save. More...
 

Enumeration Type Documentation

◆ EStateRecorderState

enum class EStateRecorderState : uint8
strong

A bit field that determines which aspects of the simulation to save.

Enumerator
None 

Save nothing.

Global 

Save global physics system state (delta time, gravity, etc.)

Bodies 

Save the state of bodies.

Contacts 

Save the state of contacts.

Constraints 

Save the state of constraints.

All 

Save all state.