70 static_assert(
sizeof(
VertexData) == 8,
"Compiler added padding");
79 static_assert(
sizeof(
TriangleBlock) == 16,
"Compiler added padding");
109 mVertices(inVertices)
121 UVec4 quantized_vertex[3];
123 for (
int i = 0; i < 3; ++i)
125 return quantized_vertex[0] == quantized_vertex[1] || quantized_vertex[1] == quantized_vertex[2] || quantized_vertex[0] == quantized_vertex[2];
153 uint start_vertex =
Clamp((
int)mVertexCount - 256 + (
int)inNumTriangles * 3, 0, (
int)mVertexCount);
156 uint padded_triangle_count =
AlignUp(inNumTriangles, 4);
157 for (
uint t = 0; t < padded_triangle_count; t += 4)
162 for (
uint vertex_nr = 0; vertex_nr < 3; ++vertex_nr)
163 for (
uint block_tri_idx = 0; block_tri_idx < 4; ++block_tri_idx)
166 bool triangle_available = t + block_tri_idx < inNumTriangles;
167 uint32 src_vertex_index = triangle_available? inTriangles[t + block_tri_idx].
mIdx[vertex_nr] : inTriangles[inNumTriangles - 1].
mIdx[0];
170 uint32 &vertex_index = mVertexMap[src_vertex_index];
171 if (vertex_index ==
cNotFound || vertex_index < start_vertex)
174 vertex_index = mVertexCount;
182 ioBufferSize += inNumTriangles *
sizeof(
uint32);
190 mVerticesStartIdx = size_t(ioBufferSize);
196 mVertices.
reserve(mVertexCount);
199 for (
uint32 &v : mVertexMap)
210 size_t triangle_block_start = ioBuffer.
size();
216 uint start_vertex =
Clamp((
int)mVertices.
size() - 256 + (
int)inNumTriangles * 3, 0, (
int)mVertices.
size());
219 size_t offset_to_vertices = mVerticesStartIdx - triangle_block_start + size_t(start_vertex) *
sizeof(
VertexData);
222 outError =
"TriangleCodecIndexed8BitPackSOA4Flags: Internal Error: Offset has non-significant bits set";
228 outError =
"TriangleCodecIndexed8BitPackSOA4Flags: Offset to vertices doesn't fit. Too much data.";
234 uint padded_triangle_count =
AlignUp(inNumTriangles, 4);
237 uint32 num_blocks = padded_triangle_count >> 2;
243 for (
uint t = 0; t < padded_triangle_count; t += 4)
246 for (
uint vertex_nr = 0; vertex_nr < 3; ++vertex_nr)
247 for (
uint block_tri_idx = 0; block_tri_idx < 4; ++block_tri_idx)
250 bool triangle_available = t + block_tri_idx < inNumTriangles;
251 uint32 src_vertex_index = triangle_available? inTriangles[t + block_tri_idx].
mIdx[vertex_nr] : inTriangles[inNumTriangles - 1].
mIdx[0];
254 uint32 &vertex_index = mVertexMap[src_vertex_index];
255 if (vertex_index ==
cNotFound || vertex_index < start_vertex)
263 uint32 vertex_offset = vertex_index - start_vertex;
264 if (vertex_offset > 0xff)
266 outError =
"TriangleCodecIndexed8BitPackSOA4Flags: Offset doesn't fit in 8 bit";
269 block->
mIndices[vertex_nr][block_tri_idx] = (
uint8)vertex_offset;
275 outError =
"TriangleCodecIndexed8BitPackSOA4Flags: Material index doesn't fit in 8 bit";
286 for (
uint t = 0; t < inNumTriangles; ++t)
287 user_data[t] = inTriangles[t].mUserData;
290 return triangle_block_start;
301 if (mVertices.
empty())
306 for (
uint32 v : mVertices)
312 for (
uint32 v : mVertices)
332 size_t mVerticesStartIdx = 0;
334 VertexMap mVertexMap;
345 UVec4 c1 = UVec4::sGatherInt4<8>(&inVertices->
mVertexXY, inIndex);
346 UVec4 c2 = UVec4::sGatherInt4<8>(&inVertices->
mVertexZY, inIndex);
360 JPH_INLINE
void Unpack(
const TriangleBlock *inBlock,
const VertexData *inVertices,
Vec4 &outX1,
Vec4 &outY1,
Vec4 &outZ1,
Vec4 &outX2,
Vec4 &outY2,
Vec4 &outZ2,
Vec4 &outX3,
Vec4 &outY3,
Vec4 &outZ3)
const
368 #ifdef JPH_CPU_BIG_ENDIAN
376 Unpack(inVertices, iv1, outX1, outY1, outZ1);
377 Unpack(inVertices, iv2, outX2, outY2, outZ2);
378 Unpack(inVertices, iv3, outX3, outY3, outZ3);
383 mOffsetX(
Vec4::sReplicate(inHeader->mOffset.x)),
384 mOffsetY(
Vec4::sReplicate(inHeader->mOffset.y)),
385 mOffsetZ(
Vec4::sReplicate(inHeader->mOffset.z)),
386 mScaleX(
Vec4::sReplicate(inHeader->mScale.x)),
387 mScaleY(
Vec4::sReplicate(inHeader->mScale.y)),
388 mScaleZ(
Vec4::sReplicate(inHeader->mScale.z))
393 JPH_INLINE
void Unpack(
const void *inTriangleStart,
uint32 inNumTriangles,
Vec3 *outTriangles)
const
401 int triangles_left = inNumTriangles;
406 Vec4 v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z;
407 Unpack(t, vertices, v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z);
415 for (
int i = 0; i < 4 && triangles_left > 0; ++i, --triangles_left)
428 JPH_INLINE
float TestRay(
Vec3Arg inRayOrigin,
Vec3Arg inRayDirection,
const void *inTriangleStart,
uint32 inNumTriangles,
float inClosest,
uint32 &outClosestTriangleIndex)
const
443 Vec4 v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z;
444 Unpack(t, vertices, v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z);
447 Vec4 distance =
RayTriangle4(inRayOrigin, inRayDirection, v1x, v1y, v1z, v2x, v2y, v2z, v3x, v3y, v3z);
454 UVec4 triangle_idx = start_triangle_idx +
UVec4(0, 1, 2, 3);
455 closest_triangle_idx =
UVec4::sSelect(closest_triangle_idx, triangle_idx, smaller);
465 outClosestTriangleIndex = closest_triangle_idx.
GetX();
466 return closest.
GetX();
475 uint32 block_triangle_idx = inTriangleIdx & 0b11;
508 return user_data !=
nullptr? user_data[inTriangleIdx] : 0;
519 int triangles_left = inNumTriangles;
522 for (
int i = 0; i < 4 && triangles_left > 0; ++i, --triangles_left)
523 *outTriangleFlags++ = t->
mFlags[i];
531 JPH_INLINE
static uint8 sGetFlags(
const void *inTriangleStart,
int inTriangleIndex)
535 return first_block[inTriangleIndex >> 2].
mFlags[inTriangleIndex & 0b11];
539 JPH_INLINE
void Unpack(
const void *inTriangleStart,
uint32 inNumTriangles,
Vec3 *outTriangles,
uint8 *outTriangleFlags)
const
541 Unpack(inTriangleStart, inNumTriangles, outTriangles);
542 sGetFlags(inTriangleStart, inNumTriangles, outTriangleFlags);
std::uint8_t uint8
Definition Core.h:482
std::uint64_t uint64
Definition Core.h:485
unsigned int uint
Definition Core.h:481
#define JPH_NAMESPACE_END
Definition Core.h:414
std::uint32_t uint32
Definition Core.h:484
#define JPH_NAMESPACE_BEGIN
Definition Core.h:408
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
JPH_INLINE constexpr T Clamp(T inV, T inMin, T inMax)
Clamp a value between two values.
Definition Math.h:48
bool IsAligned(T inV, uint64 inAlignment)
Check if inV is inAlignment aligned.
Definition Math.h:91
T AlignUp(T inV, uint64 inAlignment)
Align inV up to the next inAlignment bytes.
Definition Math.h:83
JPH_INLINE Vec4 RayTriangle4(Vec3Arg inOrigin, Vec3Arg inDirection, Vec4Arg inV0X, Vec4Arg inV0Y, Vec4Arg inV0Z, Vec4Arg inV1X, Vec4Arg inV1Y, Vec4Arg inV1Z, Vec4Arg inV2X, Vec4Arg inV2Y, Vec4Arg inV2Z)
Intersect ray with 4 triangles in SOA format, returns 4 vector of closest points or FLT_MAX if no hit...
Definition RayTriangle.h:76
@ SWIZZLE_Z
Use the Z component.
Definition Swizzle.h:14
@ SWIZZLE_W
Use the W component.
Definition Swizzle.h:15
@ SWIZZLE_X
Use the X component.
Definition Swizzle.h:12
@ SWIZZLE_Y
Use the Y component.
Definition Swizzle.h:13
Axis aligned box.
Definition AABox.h:16
Vec3 GetSize() const
Get size of bounding box.
Definition AABox.h:126
Vec3 mMin
Bounding box min and max.
Definition AABox.h:309
void Encapsulate(Vec3Arg inPos)
Encapsulate point in bounding box.
Definition AABox.h:62
bool empty() const
Returns true if there are no elements in the array.
Definition Array.h:314
size_type size() const
Returns amount of elements in the array.
Definition Array.h:320
void push_back(const T &inValue)
Add element to the back of the array.
Definition Array.h:277
void reserve(size_type inNewSize)
Reserve array space.
Definition Array.h:113
Simple byte buffer, aligned to a cache line.
Definition ByteBuffer.h:16
Type * Allocate(size_t inSize=1)
Allocate block of data of inSize elements and return the pointer.
Definition ByteBuffer.h:33
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Triangle with 32-bit indices and material index.
Definition IndexedTriangle.h:80
uint32 mMaterialIndex
Definition IndexedTriangle.h:119
uint32 mIdx[3]
Definition IndexedTriangle.h:75
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
JPH_INLINE Vec3 GetAxisY() const
Definition Mat44.h:148
JPH_INLINE Vec3 GetAxisZ() const
Definition Mat44.h:150
JPH_INLINE Mat44 Transposed() const
Transpose matrix.
Definition Mat44.inl:467
JPH_INLINE Vec3 GetColumn3(uint inCol) const
Definition Mat44.h:158
JPH_INLINE Vec3 GetAxisX() const
Access to the columns.
Definition Mat44.h:146
This class is used to decode and decompress triangle data packed by the EncodingContext.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:339
void GetTriangle(const void *inTriangleStart, uint32 inTriangleIdx, Vec3 &outV1, Vec3 &outV2, Vec3 &outV3) const
Decode a single triangle.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:470
static JPH_INLINE uint8 sGetFlags(const void *inTriangleStart, int inTriangleIndex)
Get flags for a particular triangle.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:531
static JPH_INLINE void sGetFlags(const void *inTriangleStart, uint32 inNumTriangles, uint8 *outTriangleFlags)
Get flags for entire triangle block.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:512
JPH_INLINE uint32 GetUserData(const void *inTriangleStart, uint32 inTriangleIdx) const
Get user data for a triangle.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:504
JPH_INLINE void Unpack(const void *inTriangleStart, uint32 inNumTriangles, Vec3 *outTriangles, uint8 *outTriangleFlags) const
Unpacks triangles and flags, convenience function.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:539
JPH_INLINE void Unpack(const void *inTriangleStart, uint32 inNumTriangles, Vec3 *outTriangles) const
Unpacks triangles in the format t1v1,t1v2,t1v3, t2v1,t2v2,t2v3, ...
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:393
JPH_INLINE float TestRay(Vec3Arg inRayOrigin, Vec3Arg inRayDirection, const void *inTriangleStart, uint32 inNumTriangles, float inClosest, uint32 &outClosestTriangleIndex) const
Tests a ray against the packed triangles.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:428
JPH_INLINE DecodingContext(const TriangleHeader *inHeader)
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:382
This class is used to encode and compress triangle data into a byte buffer.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:135
void FinalizePreparePack(uint64 &ioBufferSize)
Mimics the size the Finalize() call would add to ioBufferSize.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:186
static constexpr uint32 cNotFound
Indicates a vertex hasn't been seen yet in the triangle list.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:138
EncodingContext(const VertexList &inVertices)
Construct the encoding context.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:141
void Finalize(const VertexList &inVertices, TriangleHeader *ioHeader, ByteBuffer &ioBuffer) const
After all triangles have been packed, this finalizes the header and triangle buffer.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:294
size_t Pack(const IndexedTriangle *inTriangles, uint inNumTriangles, bool inStoreUserData, ByteBuffer &ioBuffer, const char *&outError)
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:205
void PreparePack(const IndexedTriangle *inTriangles, uint inNumTriangles, bool inStoreUserData, uint64 &ioBufferSize)
Mimics the size a call to Pack() would add to the buffer.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:147
This class is used to validate that the triangle data will not be degenerate after compression.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:105
bool IsDegenerate(const IndexedTriangle &inTriangle) const
Test if a triangle will be degenerate after quantization.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:118
ValidationContext(const IndexedTriangleList &inTriangles, const VertexList &inVertices)
Constructor.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:108
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:25
static constexpr bool ChangesOffsetOnPack
If this codec could return a different offset than the current buffer size when calling Pack()
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:38
static constexpr int TriangleHeaderSize
Size of the header (an empty struct is always > 0 bytes so this needs a separate variable)
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:35
EComponentData
Amount of bits per component.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:42
@ COMPONENT_BITS
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:43
@ COMPONENT_MASK
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:44
ETriangleBlockHeaderFlags
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:82
@ OFFSET_NON_SIGNIFICANT_BITS
The offset from the current block to the start of the vertices must be a multiple of 4 bytes.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:85
@ OFFSET_TO_USERDATA_BITS
When user data is stored, this is the number of blocks to skip to get to the user data (0 = no user d...
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:87
@ OFFSET_TO_USERDATA_MASK
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:88
@ OFFSET_TO_VERTICES_MASK
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:84
@ OFFSET_NON_SIGNIFICANT_MASK
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:86
@ OFFSET_TO_VERTICES_BITS
Offset from current block to start of vertices in bytes.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:83
EVertexXY
Packed X and Y coordinate.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:49
@ COMPONENT_X
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:50
@ COMPONENT_Y1
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:51
@ COMPONENT_Y1_BITS
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:52
EVertexZY
Packed Z and Y coordinate.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:57
@ COMPONENT_Z
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:58
@ COMPONENT_Y2_BITS
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:60
@ COMPONENT_Y2
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:59
JPH_INLINE UVec4 Swizzle() const
Swizzle the elements in inV.
JPH_INLINE uint32 GetZ() const
Definition UVec4.h:104
JPH_INLINE UVec4 LogicalShiftLeft() const
Shift all components by Count bits to the left (filling with zeros from the left)
static JPH_INLINE UVec4 sSelect(UVec4Arg inNotSet, UVec4Arg inSet, UVec4Arg inControl)
Component wise select, returns inNotSet when highest bit of inControl = 0 and inSet when highest bit ...
Definition UVec4.inl:157
JPH_INLINE uint32 GetY() const
Definition UVec4.h:103
JPH_INLINE UVec4 LogicalShiftRight() const
Shift all components by Count bits to the right (filling with zeros from the right)
static JPH_INLINE UVec4 sReplicate(uint32 inV)
Replicate int inV across all components.
Definition UVec4.inl:56
JPH_INLINE UVec4 Expand4Byte4() const
Takes byte 4 .. 7 and expands them to X, Y, Z and W.
Definition UVec4.inl:510
JPH_INLINE UVec4 Expand4Byte0() const
Takes byte 0 .. 3 and expands them to X, Y, Z and W.
Definition UVec4.inl:495
static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2)
Logical and (component wise)
Definition UVec4.inl:202
static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2)
Logical or (component wise)
Definition UVec4.inl:174
JPH_INLINE uint32 GetX() const
Get individual components.
Definition UVec4.h:102
JPH_INLINE UVec4 Expand4Byte8() const
Takes byte 8 .. 11 and expands them to X, Y, Z and W.
Definition UVec4.inl:525
static JPH_INLINE UVec4 sLoadInt4(const uint32 *inV)
Load 4 ints from memory.
Definition UVec4.inl:78
static JPH_INLINE UVec4 sZero()
Vector with all zeros.
Definition UVec4.inl:45
JPH_INLINE Vec4 ToFloat() const
Convert each component from an int to a float.
Definition UVec4.inl:329
static JPH_INLINE Vec3 sMax(Vec3Arg inV1, Vec3Arg inV2)
Return the maximum of each of the components.
Definition Vec3.inl:155
JPH_INLINE void StoreFloat3(Float3 *outV) const
Store 3 floats to memory.
Definition Vec3.inl:767
static JPH_INLINE Vec3 sReplicate(float inV)
Replicate inV across all components.
Definition Vec3.inl:114
static JPH_INLINE void sSort4(Vec4 &ioValue, UVec4 &ioIndex)
Definition Vec4.inl:304
static JPH_INLINE UVec4 sLess(Vec4Arg inV1, Vec4Arg inV2)
Less than (component wise)
Definition Vec4.inl:180
static JPH_INLINE Vec4 sFusedMultiplyAdd(Vec4Arg inMul1, Vec4Arg inMul2, Vec4Arg inAdd)
Calculates inMul1 * inMul2 + inAdd.
Definition Vec4.inl:236
JPH_INLINE float GetX() const
Get individual components.
Definition Vec4.h:113
static JPH_INLINE Vec4 sZero()
Vector with all zeros.
Definition Vec4.inl:63
static JPH_INLINE Vec4 sSelect(Vec4Arg inNotSet, Vec4Arg inSet, UVec4Arg inControl)
Component wise select, returns inNotSet when highest bit of inControl = 0 and inSet when highest bit ...
Definition Vec4.inl:254
static JPH_INLINE Vec4 sReplicate(float inV)
Replicate inV across all components.
Definition Vec4.inl:74
A block of 4 triangles.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:74
uint8 mFlags[4]
Triangle flags (could contain material and active edges)
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:76
uint8 mIndices[3][4]
8 bit indices to triangle vertices for 4 triangles in the form mIndices[vertex][triangle] where verte...
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:75
A single packed vertex.
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:65
uint32 mVertexXY
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:66
uint32 mVertexZY
Definition TriangleCodecIndexed8BitPackSOA4Flags.h:67