Jolt Physics
A multi core friendly Game Physics Engine
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UVec4.h
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1// Jolt Physics Library (https://github.com/jrouwe/JoltPhysics)
2// SPDX-FileCopyrightText: 2021 Jorrit Rouwe
3// SPDX-License-Identifier: MIT
4
5#pragma once
6
7#include <Jolt/Math/Vec4.h>
8
10
11class [[nodiscard]] alignas(JPH_VECTOR_ALIGNMENT) UVec4
12{
13public:
15
16 // Underlying vector type
17#if defined(JPH_USE_SSE)
18 using Type = __m128i;
19#elif defined(JPH_USE_NEON)
20 using Type = uint32x4_t;
21#else
22 using Type = struct { uint32 mData[4]; };
23#endif
24
26 UVec4() = default;
27 UVec4(const UVec4 &inRHS) = default;
28 UVec4 & operator = (const UVec4 &inRHS) = default;
29 JPH_INLINE UVec4(Type inRHS) : mValue(inRHS) { }
30
32 JPH_INLINE UVec4(uint32 inX, uint32 inY, uint32 inZ, uint32 inW);
33
35 JPH_INLINE bool operator == (UVec4Arg inV2) const;
36 JPH_INLINE bool operator != (UVec4Arg inV2) const { return !(*this == inV2); }
37
39 template<uint32 SwizzleX, uint32 SwizzleY, uint32 SwizzleZ, uint32 SwizzleW>
40 JPH_INLINE UVec4 Swizzle() const;
41
43 static JPH_INLINE UVec4 sZero();
44
46 static JPH_INLINE UVec4 sReplicate(uint32 inV);
47
49 static JPH_INLINE UVec4 sLoadInt(const uint32 *inV);
50
52 static JPH_INLINE UVec4 sLoadInt4(const uint32 *inV);
53
55 static JPH_INLINE UVec4 sLoadInt4Aligned(const uint32 *inV);
56
58 template <const int Scale>
59 static JPH_INLINE UVec4 sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets);
60
62 static JPH_INLINE UVec4 sMin(UVec4Arg inV1, UVec4Arg inV2);
63
65 static JPH_INLINE UVec4 sMax(UVec4Arg inV1, UVec4Arg inV2);
66
68 static JPH_INLINE UVec4 sEquals(UVec4Arg inV1, UVec4Arg inV2);
69
71 static JPH_INLINE UVec4 sSelect(UVec4Arg inNotSet, UVec4Arg inSet, UVec4Arg inControl);
72
74 static JPH_INLINE UVec4 sOr(UVec4Arg inV1, UVec4Arg inV2);
75
77 static JPH_INLINE UVec4 sXor(UVec4Arg inV1, UVec4Arg inV2);
78
80 static JPH_INLINE UVec4 sAnd(UVec4Arg inV1, UVec4Arg inV2);
81
83 static JPH_INLINE UVec4 sNot(UVec4Arg inV1);
84
88 static JPH_INLINE UVec4 sSort4True(UVec4Arg inValue, UVec4Arg inIndex);
89
91#if defined(JPH_USE_SSE)
92 JPH_INLINE uint32 GetX() const { return uint32(_mm_cvtsi128_si32(mValue)); }
93 JPH_INLINE uint32 GetY() const { return mU32[1]; }
94 JPH_INLINE uint32 GetZ() const { return mU32[2]; }
95 JPH_INLINE uint32 GetW() const { return mU32[3]; }
96#elif defined(JPH_USE_NEON)
97 JPH_INLINE uint32 GetX() const { return vgetq_lane_u32(mValue, 0); }
98 JPH_INLINE uint32 GetY() const { return vgetq_lane_u32(mValue, 1); }
99 JPH_INLINE uint32 GetZ() const { return vgetq_lane_u32(mValue, 2); }
100 JPH_INLINE uint32 GetW() const { return vgetq_lane_u32(mValue, 3); }
101#else
102 JPH_INLINE uint32 GetX() const { return mU32[0]; }
103 JPH_INLINE uint32 GetY() const { return mU32[1]; }
104 JPH_INLINE uint32 GetZ() const { return mU32[2]; }
105 JPH_INLINE uint32 GetW() const { return mU32[3]; }
106#endif
107
109 JPH_INLINE void SetX(uint32 inX) { mU32[0] = inX; }
110 JPH_INLINE void SetY(uint32 inY) { mU32[1] = inY; }
111 JPH_INLINE void SetZ(uint32 inZ) { mU32[2] = inZ; }
112 JPH_INLINE void SetW(uint32 inW) { mU32[3] = inW; }
113
115 JPH_INLINE uint32 operator [] (uint inCoordinate) const { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
116 JPH_INLINE uint32 & operator [] (uint inCoordinate) { JPH_ASSERT(inCoordinate < 4); return mU32[inCoordinate]; }
117
119 JPH_INLINE UVec4 operator * (UVec4Arg inV2) const;
120
122 JPH_INLINE UVec4 operator + (UVec4Arg inV2);
123
125 JPH_INLINE UVec4 & operator += (UVec4Arg inV2);
126
128 JPH_INLINE UVec4 SplatX() const;
129
131 JPH_INLINE UVec4 SplatY() const;
132
134 JPH_INLINE UVec4 SplatZ() const;
135
137 JPH_INLINE UVec4 SplatW() const;
138
140 JPH_INLINE Vec4 ToFloat() const;
141
143 JPH_INLINE Vec4 ReinterpretAsFloat() const;
144
146 JPH_INLINE void StoreInt4(uint32 *outV) const;
147
149 JPH_INLINE void StoreInt4Aligned(uint32 *outV) const;
150
152 JPH_INLINE bool TestAnyTrue() const;
153
155 JPH_INLINE bool TestAnyXYZTrue() const;
156
158 JPH_INLINE bool TestAllTrue() const;
159
161 JPH_INLINE bool TestAllXYZTrue() const;
162
164 JPH_INLINE int CountTrues() const;
165
167 JPH_INLINE int GetTrues() const;
168
170 template <const uint Count>
171 JPH_INLINE UVec4 LogicalShiftLeft() const;
172
174 template <const uint Count>
175 JPH_INLINE UVec4 LogicalShiftRight() const;
176
178 template <const uint Count>
179 JPH_INLINE UVec4 ArithmeticShiftRight() const;
180
182 JPH_INLINE UVec4 Expand4Uint16Lo() const;
183
185 JPH_INLINE UVec4 Expand4Uint16Hi() const;
186
188 JPH_INLINE UVec4 Expand4Byte0() const;
189
191 JPH_INLINE UVec4 Expand4Byte4() const;
192
194 JPH_INLINE UVec4 Expand4Byte8() const;
195
197 JPH_INLINE UVec4 Expand4Byte12() const;
198
200 JPH_INLINE UVec4 ShiftComponents4Minus(int inCount) const;
201
203 friend ostream & operator << (ostream &inStream, UVec4Arg inV)
204 {
205 inStream << inV.mU32[0] << ", " << inV.mU32[1] << ", " << inV.mU32[2] << ", " << inV.mU32[3];
206 return inStream;
207 }
208
209 union
210 {
212 uint32 mU32[4];
213 };
214};
215
216static_assert(std::is_trivial<UVec4>(), "Is supposed to be a trivial type!");
217
219
220#include "UVec4.inl"
unsigned int uint
Definition Core.h:481
#define JPH_NAMESPACE_END
Definition Core.h:414
std::uint32_t uint32
Definition Core.h:484
#define JPH_NAMESPACE_BEGIN
Definition Core.h:408
DVec3 operator*(double inV1, DVec3Arg inV2)
Definition DVec3.inl:451
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:31
Definition UVec4.h:12
JPH_INLINE UVec4 Swizzle() const
Swizzle the elements in inV.
JPH_INLINE uint32 GetZ() const
Definition UVec4.h:104
JPH_INLINE UVec4 LogicalShiftLeft() const
Shift all components by Count bits to the left (filling with zeros from the left)
JPH_INLINE void SetW(uint32 inW)
Definition UVec4.h:112
JPH_INLINE uint32 GetY() const
Definition UVec4.h:103
JPH_INLINE void SetY(uint32 inY)
Definition UVec4.h:110
JPH_INLINE UVec4 LogicalShiftRight() const
Shift all components by Count bits to the right (filling with zeros from the right)
static JPH_INLINE UVec4 sGatherInt4(const uint32 *inBase, UVec4Arg inOffsets)
Gather 4 ints from memory at inBase + inOffsets[i] * Scale.
{ uint32 mData[4] Type
Definition UVec4.h:22
JPH_INLINE void SetZ(uint32 inZ)
Definition UVec4.h:111
JPH_INLINE uint32 GetW() const
Definition UVec4.h:105
Type mValue
Definition UVec4.h:211
UVec4(const UVec4 &inRHS)=default
JPH_INLINE uint32 GetX() const
Get individual components.
Definition UVec4.h:102
JPH_INLINE void SetX(uint32 inX)
Set individual components.
Definition UVec4.h:109
JPH_INLINE UVec4 ArithmeticShiftRight() const
Shift all components by Count bits to the right (shifting in the value of the highest bit)
JPH_INLINE UVec4(Type inRHS)
Definition UVec4.h:29
UVec4()=default
Constructor.
uint32 mU32[4]
Definition UVec4.h:212
Definition Vec4.h:14