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Jolt Physics
A multi core friendly Game Physics Engine
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Jolt Physics
Architecture of Jolt Physics
Getting Started
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Bodies
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Constraints
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Collision Detection
Character Controllers
The Simulation Step
Conventions and Limits
Big Worlds
Deterministic Simulation
Rolling Back a Simulation
Being Sloppy While Still Being Deterministic
Working With Multiple Physics Systems
Debug Rendering
Memory Management
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The Simulation Step in Detail
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Jolt Physics Samples
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Performance Test
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Release Notes
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Breaking API Changes
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Building and Using Jolt Physics
Projects Using Jolt
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Jolt
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AABBTree
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Core
ARMNeon.h
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Array.h
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Atomics.h
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BinaryHeap.h
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ByteBuffer.h
Color.cpp
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Color.h
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Core.h
Factory.cpp
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Factory.h
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FixedSizeFreeList.h
FixedSizeFreeList.inl
FPControlWord.h
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FPException.h
FPFlushDenormals.h
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HashCombine.h
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HashTable.h
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InsertionSort.h
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IssueReporting.cpp
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IssueReporting.h
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JobSystem.h
JobSystem.inl
JobSystemSingleThreaded.cpp
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JobSystemSingleThreaded.h
JobSystemThreadPool.cpp
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JobSystemThreadPool.h
JobSystemWithBarrier.cpp
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JobSystemWithBarrier.h
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LinearCurve.cpp
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LinearCurve.h
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LockFreeHashMap.h
LockFreeHashMap.inl
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Memory.cpp
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Memory.h
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Mutex.h
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MutexArray.h
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NonCopyable.h
Profiler.cpp
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Profiler.h
Profiler.inl
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QuickSort.h
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Reference.h
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Result.h
RTTI.cpp
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RTTI.h
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ScopeExit.h
Semaphore.cpp
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Semaphore.h
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StaticArray.h
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STLAlignedAllocator.h
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STLAllocator.h
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STLLocalAllocator.h
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STLTempAllocator.h
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StreamIn.h
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StreamOut.h
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StreamUtils.h
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StreamWrapper.h
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StridedPtr.h
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StringTools.cpp
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StringTools.h
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TempAllocator.h
TickCounter.cpp
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TickCounter.h
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UnorderedMap.h
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UnorderedSet.h
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Geometry
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Math
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ObjectStream
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Physics
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Renderer
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Skeleton
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TriangleSplitter
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ConfigurationString.h
Jolt.h
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RegisterTypes.cpp
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RegisterTypes.h
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Classes
UnorderedMap.h File Reference
#include <
Jolt/Core/HashTable.h
>
Go to the source code of this file.
Classes
class
UnorderedMapDetail< Key, Value >
Internal helper class to provide context for
UnorderedMap
.
More...
class
UnorderedMap< Key, Value, Hash, KeyEqual >
Jolt
Core
UnorderedMap.h
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