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Jolt Physics
A multi core friendly Game Physics Engine
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Decide which members this constraint part needs based on motion type. More...
#include <AngularFrictionConstraintPart.h>
Additional Inherited Members | |
Public Member Functions inherited from ContactConstraintPart1< EMotionType::Static > | |
| void | Deactivate () |
| Deactivate this constraint. | |
| bool | IsActive () const |
| Check if constraint is active. | |
| void | SetTotalLambda (float inLambda) |
| Override total lagrange multiplier, can be used to set the initial value for warm starting. | |
| float | GetTotalLambda () const |
| Return lagrange multiplier. | |
Protected Attributes inherited from ContactConstraintPart1< EMotionType::Static > | |
| float | mEffectiveMass |
| float | mTotalLambda |
Decide which members this constraint part needs based on motion type.