Jolt Physics
A multi core friendly Game Physics Engine
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AngularFrictionConstraintPart1< Type1 > Class Template Reference

Decide which members this constraint part needs based on motion type. More...

#include <AngularFrictionConstraintPart.h>

Inheritance diagram for AngularFrictionConstraintPart1< Type1 >:
ContactConstraintPart1< EMotionType::Static > AngularFrictionConstraintPart< Type1, Type2 >

Additional Inherited Members

- Public Member Functions inherited from ContactConstraintPart1< EMotionType::Static >
void Deactivate ()
 Deactivate this constraint.
 
bool IsActive () const
 Check if constraint is active.
 
void SetTotalLambda (float inLambda)
 Override total lagrange multiplier, can be used to set the initial value for warm starting.
 
float GetTotalLambda () const
 Return lagrange multiplier.
 
- Protected Attributes inherited from ContactConstraintPart1< EMotionType::Static >
float mEffectiveMass
 
float mTotalLambda
 

Detailed Description

template<EMotionType Type1>
class AngularFrictionConstraintPart1< Type1 >

Decide which members this constraint part needs based on motion type.


The documentation for this class was generated from the following file: