Jolt Physics
A multi core friendly Game Physics Engine
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Specialization that locks multiple bodies for writing to. More...
#include <BodyLockMulti.h>
Additional Inherited Members | |
Public Types inherited from BodyLockMultiBase< true, Body > | |
using | MutexMask = BodyLockInterface::MutexMask |
Redefine MutexMask. | |
Public Member Functions inherited from BodyLockMultiBase< true, Body > | |
BodyLockMultiBase (const BodyLockInterface &inBodyLockInterface, const BodyID *inBodyIDs, int inNumber) | |
Constructor will lock the bodies. | |
~BodyLockMultiBase () | |
Destructor will unlock the bodies. | |
Body * | GetBody (int inBodyIndex) const |
Access the body (returns null if body was not properly locked) | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Specialization that locks multiple bodies for writing to.