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Jolt Physics
A multi core friendly Game Physics Engine
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▼
Jolt Physics
Architecture of Jolt Physics
Getting Started
►
Bodies
►
Constraints
►
Collision Detection
Character Controllers
The Simulation Step
Conventions and Limits
Big Worlds
Deterministic Simulation
Rolling Back a Simulation
Being Sloppy While Still Being Deterministic
Working With Multiple Physics Systems
Debug Rendering
Memory Management
►
The Simulation Step in Detail
►
Jolt Physics Samples
►
Performance Test
►
Release Notes
►
Breaking API Changes
►
Building and Using Jolt Physics
Projects Using Jolt
►
Namespaces
▼
Classes
▼
Class List
►
std
►
AABBTreeBuilder
►
AABBTreeBuilderStats
►
AABBTreeToBuffer
►
AABox
►
AABoxCast
►
AddConvexRadius
►
AllHitCollisionCollector
AllocatorHasReallocate
AllocatorHasReallocate< STLAllocator< T > >
AllocatorHasReallocate< STLLocalAllocator< T, N > >
►
AngleConstraintPart
►
AnyHitCollisionCollector
►
Array
►
AxisConstraintPart
►
Body
►
BodyActivationListener
►
BodyCreationSettings
►
BodyDrawFilter
►
BodyFilter
►
BodyID
►
BodyInterface
►
BodyLockBase
►
BodyLockInterface
►
BodyLockInterfaceLocking
►
BodyLockInterfaceNoLock
►
BodyLockMultiBase
BodyLockMultiRead
BodyLockMultiWrite
BodyLockRead
BodyLockWrite
►
BodyManager
►
BodyPair
►
BodyWithMotionProperties
►
BoxShape
►
BoxShapeSettings
►
BroadPhase
►
BroadPhaseBruteForce
►
BroadPhaseCastResult
►
BroadPhaseLayer
►
BroadPhaseLayerFilter
►
BroadPhaseLayerInterface
►
BroadPhaseLayerInterfaceMask
►
BroadPhaseLayerInterfaceTable
►
BroadPhaseQuadTree
►
BroadPhaseQuery
►
BVec16
►
ByteBuffer
►
CalculateSolverSteps
►
CapsuleShape
►
CapsuleShapeSettings
►
CastConvexVsTriangles
►
CastSphereVsTriangles
►
Character
►
CharacterBase
►
CharacterBaseSettings
►
CharacterContactListener
►
CharacterContactSettings
►
CharacterID
►
CharacterSettings
►
CharacterVirtual
►
CharacterVirtualSettings
►
CharacterVsCharacterCollision
►
CharacterVsCharacterCollisionSimple
►
ClosestHitCollisionCollector
►
ClosestHitPerBodyCollisionCollector
►
CollideConvexVsTriangles
►
CollidePointResult
►
CollideSettingsBase
►
CollideShapeResult
►
CollideShapeSettings
►
CollideSoftBodyVertexIterator
►
CollideSoftBodyVerticesVsTriangles
►
CollideSphereVsTriangles
►
CollisionCollector
CollisionCollectorTraitsCastRay
CollisionCollectorTraitsCastShape
CollisionCollectorTraitsCollideShape
►
CollisionDispatch
►
CollisionEstimationResult
►
CollisionGroup
►
Color
►
CompoundShape
►
CompoundShapeSettings
►
ConeConstraint
►
ConeConstraintSettings
►
Constraint
►
ConstraintManager
►
ConstraintSettings
►
ContactConstraintManager
►
ContactListener
►
ContactManifold
►
ContactSettings
►
ConvexHullBuilder
►
ConvexHullBuilder2D
►
ConvexHullShape
►
ConvexHullShapeSettings
►
ConvexShape
►
ConvexShapeSettings
►
CylinderShape
►
CylinderShapeSettings
►
DebugRenderer
►
DebugRendererPlayback
►
DebugRendererRecorder
►
DebugRendererSimple
►
DecoratedShape
►
DecoratedShapeSettings
►
DefaultBroadPhaseLayerFilter
►
DefaultObjectLayerFilter
►
DistanceConstraint
►
DistanceConstraintSettings
►
DMat44
►
Double3
►
DualAxisConstraintPart
►
DummyCalculateSolverSteps
►
DVec3
►
DynMatrix
►
Ellipse
►
EmptyShape
►
EmptyShapeSettings
►
EPAConvexHullBuilder
►
EPAPenetrationDepth
►
Factory
►
FixedConstraint
►
FixedConstraintSettings
►
FixedSizeFreeList
►
Float2
►
Float3
►
Float4
FPExceptionDisableDivByZero
FPExceptionDisableInvalid
FPExceptionDisableOverflow
FPExceptionsEnable
►
GearConstraint
►
GearConstraintPart
►
GearConstraintSettings
►
GetTrianglesContextMultiVertexList
►
GetTrianglesContextVertexList
►
GJKClosestPoint
►
GroupFilter
►
GroupFilterTable
►
Hash
►
Hash< const char * >
►
Hash< double >
►
Hash< float >
►
Hash< std::string_view >
►
Hash< String >
►
Hash< T * >
►
HashTable
►
HeightFieldShape
►
HeightFieldShapeSettings
►
HingeConstraint
►
HingeConstraintSettings
►
HingeRotationConstraintPart
►
IgnoreMultipleBodiesFilter
►
IgnoreSingleBodyFilter
►
IgnoreSingleBodyFilterChained
►
IndependentAxisConstraintPart
►
IndexedTriangle
►
IndexedTriangleNoMaterial
►
InternalEdgeRemovingCollector
►
IObjectStreamIn
►
IObjectStreamOut
►
IslandBuilder
►
JobSystem
►
JobSystemSingleThreaded
►
JobSystemThreadPool
►
JobSystemWithBarrier
►
LargeIslandSplitter
►
LFHMAllocator
►
LFHMAllocatorContext
►
LinearCurve
►
LockFreeHashMap
►
MassProperties
►
Mat44
►
Matrix
►
MeshShape
►
MeshShapeSettings
►
MinkowskiDifference
MortonCode
►
MotionProperties
►
MotorcycleController
►
MotorcycleControllerSettings
►
MotorSettings
►
MutableCompoundShape
►
MutableCompoundShapeSettings
►
Mutex
►
MutexArray
►
NarrowPhaseQuery
►
NodeCodecQuadTreeHalfFloat
►
NonCopyable
►
ObjectLayerFilter
►
ObjectLayerPairFilter
►
ObjectLayerPairFilterMask
►
ObjectLayerPairFilterTable
►
ObjectStream
►
ObjectStreamBinaryIn
►
ObjectStreamBinaryOut
►
ObjectStreamIn
►
ObjectStreamOut
►
ObjectStreamTextIn
►
ObjectStreamTextOut
►
ObjectVsBroadPhaseLayerFilter
►
ObjectVsBroadPhaseLayerFilterMask
►
ObjectVsBroadPhaseLayerFilterTable
►
OffsetCenterOfMassShape
►
OffsetCenterOfMassShapeSettings
►
OrientedBox
►
PathConstraint
►
PathConstraintPath
►
PathConstraintPathHermite
►
PathConstraintSettings
PhysicsLock
►
PhysicsMaterial
►
PhysicsMaterialSimple
►
PhysicsScene
►
PhysicsSettings
►
PhysicsStepListener
►
PhysicsStepListenerContext
►
PhysicsSystem
►
PhysicsUpdateContext
►
Plane
►
PlaneShape
►
PlaneShapeSettings
►
PointConstraint
►
PointConstraintPart
►
PointConstraintSettings
►
PointConvexSupport
►
PolygonConvexSupport
►
PolyhedronSubmergedVolumeCalculator
►
ProfileMeasurement
►
Profiler
►
ProfileSample
►
ProfileThread
►
PulleyConstraint
►
PulleyConstraintSettings
►
QuadTree
►
Quat
►
RackAndPinionConstraint
►
RackAndPinionConstraintPart
►
RackAndPinionConstraintSettings
►
Ragdoll
►
RagdollSettings
RayCast
►
RayCastResult
►
RayCastSettings
►
RayCastT
►
RayInvDirection
►
Ref
►
RefConst
►
RefTarget
►
RefTargetVirtual
►
Result
►
ReversedShapeFilter
►
RotatedTranslatedShape
►
RotatedTranslatedShapeSettings
►
RotationEulerConstraintPart
►
RotationQuatConstraintPart
►
RRayCast
►
RShapeCast
►
RTTI
►
ScaledShape
►
ScaledShapeSettings
►
ScopeExit
►
Semaphore
►
SerializableAttribute
►
SerializableObject
►
Shape
ShapeCast
►
ShapeCastResult
►
ShapeCastSettings
►
ShapeCastT
►
ShapeFilter
►
ShapeFunctions
►
ShapeSettings
►
SharedLock
►
SharedMutex
►
SimShapeFilter
►
SimShapeFilterWrapper
►
SimShapeFilterWrapperUnion
►
SixDOFConstraint
►
SixDOFConstraintSettings
►
SkeletalAnimation
►
Skeleton
►
SkeletonMapper
►
SkeletonPose
►
SliderConstraint
►
SliderConstraintSettings
►
SoftBodyContactListener
►
SoftBodyContactSettings
►
SoftBodyCreationSettings
►
SoftBodyManifold
►
SoftBodyMotionProperties
►
SoftBodyShape
►
SoftBodySharedSettings
►
SoftBodyUpdateContext
►
SoftBodyVertex
►
SoftBodyWithMotionPropertiesAndShape
►
SpecifiedBroadPhaseLayerFilter
►
SpecifiedObjectLayerFilter
►
Sphere
►
SphereShape
►
SphereShapeSettings
►
SpringPart
►
SpringSettings
►
StateRecorder
►
StateRecorderFilter
►
StateRecorderImpl
►
StaticArray
►
StaticCompoundShape
►
StaticCompoundShapeSettings
►
STLAlignedAllocator
►
STLAllocator
►
STLLocalAllocator
►
STLTempAllocator
►
StreamIn
►
StreamInWrapper
►
StreamOut
►
StreamOutWrapper
►
StridedPtr
►
SubShapeID
►
SubShapeIDCreator
►
SubShapeIDPair
►
SwingTwistConstraint
►
SwingTwistConstraintPart
►
SwingTwistConstraintSettings
►
TaperedCapsuleShape
►
TaperedCapsuleShapeSettings
►
TaperedCylinderShape
►
TaperedCylinderShapeSettings
►
TempAllocator
►
TempAllocatorImpl
►
TempAllocatorImplWithMallocFallback
►
TempAllocatorMalloc
►
TrackedVehicleController
►
TrackedVehicleControllerSettings
►
TransformedConvexObject
►
TransformedShape
►
Triangle
►
TriangleCodecIndexed8BitPackSOA4Flags
►
TriangleConvexSupport
►
TriangleShape
►
TriangleShapeSettings
►
TriangleSplitter
►
TriangleSplitterBinning
►
TriangleSplitterMean
►
TwoBodyConstraint
►
TwoBodyConstraintSettings
►
UniqueLock
►
UnorderedMap
UnorderedMapDetail
UnorderedSet
UnorderedSetDetail
►
UVec4
►
Vec3
►
Vec4
►
Vector
►
VehicleAntiRollBar
►
VehicleCollisionTester
►
VehicleCollisionTesterCastCylinder
►
VehicleCollisionTesterCastSphere
►
VehicleCollisionTesterRay
►
VehicleConstraint
►
VehicleConstraintSettings
►
VehicleController
►
VehicleControllerSettings
►
VehicleDifferentialSettings
►
VehicleEngine
►
VehicleEngineSettings
►
VehicleTrack
►
VehicleTrackSettings
►
VehicleTransmission
►
VehicleTransmissionSettings
►
Wheel
►
WheeledVehicleController
►
WheeledVehicleControllerSettings
►
WheelSettings
►
WheelSettingsTV
►
WheelSettingsWV
►
WheelTV
►
WheelWV
Class Index
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HingeConstraintSettings Member List
This is the complete list of members for
HingeConstraintSettings
, including all inherited members.
AddRef
() const
RefTarget< ConstraintSettings >
inline
cEmbedded
RefTarget< ConstraintSettings >
protected
static
ConstraintResult
typedef
ConstraintSettings
Create
(Body &inBody1, Body &inBody2) const override
HingeConstraintSettings
virtual
GetRefCount
() const
RefTarget< ConstraintSettings >
inline
mConstraintPriority
ConstraintSettings
mDrawConstraintSize
ConstraintSettings
mEnabled
ConstraintSettings
mHingeAxis1
HingeConstraintSettings
mHingeAxis2
HingeConstraintSettings
mLimitsMax
HingeConstraintSettings
mLimitsMin
HingeConstraintSettings
mLimitsSpringSettings
HingeConstraintSettings
mMaxFrictionTorque
HingeConstraintSettings
mMotorSettings
HingeConstraintSettings
mNormalAxis1
HingeConstraintSettings
mNormalAxis2
HingeConstraintSettings
mNumPositionStepsOverride
ConstraintSettings
mNumVelocityStepsOverride
ConstraintSettings
mPoint1
HingeConstraintSettings
mPoint2
HingeConstraintSettings
mRefCount
RefTarget< ConstraintSettings >
mutable
protected
mSpace
HingeConstraintSettings
mUserData
ConstraintSettings
NonCopyable
()=default
NonCopyable
NonCopyable
(const NonCopyable &)=delete
NonCopyable
TwoBodyConstraintSettings::ConstraintSettings::SerializableObject::operator=
(const NonCopyable &)=delete
NonCopyable
RefTarget< ConstraintSettings >::operator=
(const RefTarget &)
RefTarget< ConstraintSettings >
inline
RefTarget
()=default
RefTarget< ConstraintSettings >
inline
RefTarget
(const RefTarget &)
RefTarget< ConstraintSettings >
inline
Release
() const
RefTarget< ConstraintSettings >
inline
RestoreBinaryState
(StreamIn &inStream) override
HingeConstraintSettings
protected
virtual
SaveBinaryState
(StreamOut &inStream) const override
HingeConstraintSettings
virtual
SetEmbedded
() const
RefTarget< ConstraintSettings >
inline
sInternalGetRefCountOffset
()
RefTarget< ConstraintSettings >
inline
static
sRestoreFromBinaryState
(StreamIn &inStream)
ConstraintSettings
static
~RefTarget
()
RefTarget< ConstraintSettings >
inline
~SerializableObject
()=default
SerializableObject
virtual
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