Jolt Physics
A multi core friendly Game Physics Engine
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MotorcycleController Member List

This is the complete list of members for MotorcycleController, including all inherited members.

AddRef() constRefTarget< VehicleController >inline
AllowSleep() const overrideWheeledVehicleControllerprotectedvirtual
cEmbeddedRefTarget< VehicleController >protectedstatic
ConstructWheel(const WheelSettings &inWheel) const overrideWheeledVehicleControllerinlineprotectedvirtual
Differentials typedefWheeledVehicleController
Draw(DebugRenderer *inRenderer) const overrideMotorcycleControllerprotectedvirtual
EnableLeanController(bool inEnable)MotorcycleControllerinline
EnableLeanSteeringLimit(bool inEnable)MotorcycleControllerinline
GetBrakeInput() constWheeledVehicleControllerinline
GetConstraint()VehicleControllerinline
GetConstraint() constVehicleControllerinline
GetDifferentialLimitedSlipRatio() constWheeledVehicleControllerinline
GetDifferentials() constWheeledVehicleControllerinline
GetDifferentials()WheeledVehicleControllerinline
GetEngine() constWheeledVehicleControllerinline
GetEngine()WheeledVehicleControllerinline
GetForwardInput() constWheeledVehicleControllerinline
GetHandBrakeInput() constWheeledVehicleControllerinline
GetLeanSmoothingFactor() constMotorcycleControllerinline
GetLeanSpringConstant() constMotorcycleControllerinline
GetLeanSpringDamping() constMotorcycleControllerinline
GetLeanSpringIntegrationCoefficient() constMotorcycleControllerinline
GetLeanSpringIntegrationCoefficientDecay() constMotorcycleControllerinline
GetRefCount() constRefTarget< VehicleController >inline
GetRightInput() constWheeledVehicleControllerinline
GetTireMaxImpulseCallback() constWheeledVehicleControllerinline
GetTransmission() constWheeledVehicleControllerinline
GetTransmission()WheeledVehicleControllerinline
GetWheelBase() constMotorcycleController
GetWheelSpeedAtClutch() constWheeledVehicleController
IsLeanControllerEnabled() constMotorcycleControllerinline
IsLeanSteeringLimitEnabled() constMotorcycleControllerinline
mAppliedImpulseMotorcycleControllerprotected
mBrakeInputWheeledVehicleControllerprotected
mConstraintVehicleControllerprotected
mDifferentialLimitedSlipRatioWheeledVehicleControllerprotected
mDifferentialsWheeledVehicleControllerprotected
mEnableLeanControllerMotorcycleControllerprotected
mEnableLeanSteeringLimitMotorcycleControllerprotected
mEngineWheeledVehicleControllerprotected
mForwardInputWheeledVehicleControllerprotected
mHandBrakeInputWheeledVehicleControllerprotected
mLeanSmoothingFactorMotorcycleControllerprotected
mLeanSpringConstantMotorcycleControllerprotected
mLeanSpringDampingMotorcycleControllerprotected
mLeanSpringIntegratedDeltaAngleMotorcycleControllerprotected
mLeanSpringIntegrationCoefficientMotorcycleControllerprotected
mLeanSpringIntegrationCoefficientDecayMotorcycleControllerprotected
mMaxLeanAngleMotorcycleControllerprotected
MotorcycleController(const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint)MotorcycleController
mPreviousDeltaTimeWheeledVehicleControllerprotected
mRefCountRefTarget< VehicleController >mutableprotected
mRightInputWheeledVehicleControllerprotected
mRPMMeterPositionWheeledVehicleControllerprotected
mRPMMeterSizeWheeledVehicleControllerprotected
mTargetLeanMotorcycleControllerprotected
mTireMaxImpulseCallbackWheeledVehicleControllerprotected
mTransmissionWheeledVehicleControllerprotected
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
RefTarget< VehicleController >::operator=(const RefTarget &)RefTarget< VehicleController >inline
NonCopyable::operator=(const NonCopyable &)=deleteNonCopyable
PostCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideWheeledVehicleControllerprotectedvirtual
PreCollide(float inDeltaTime, PhysicsSystem &inPhysicsSystem) overrideMotorcycleControllerprotectedvirtual
RefTarget()=defaultRefTarget< VehicleController >inline
RefTarget(const RefTarget &)RefTarget< VehicleController >inline
Release() constRefTarget< VehicleController >inline
RestoreState(StateRecorder &inStream) overrideMotorcycleControllerprotectedvirtual
SaveState(StateRecorder &inStream) const overrideMotorcycleControllerprotectedvirtual
SetBrakeInput(float inBrake)WheeledVehicleControllerinline
SetDifferentialLimitedSlipRatio(float inV)WheeledVehicleControllerinline
SetDriverInput(float inForward, float inRight, float inBrake, float inHandBrake)WheeledVehicleControllerinline
SetEmbedded() constRefTarget< VehicleController >inline
SetForwardInput(float inForward)WheeledVehicleControllerinline
SetHandBrakeInput(float inHandBrake)WheeledVehicleControllerinline
SetLeanSmoothingFactor(float inFactor)MotorcycleControllerinline
SetLeanSpringConstant(float inConstant)MotorcycleControllerinline
SetLeanSpringDamping(float inDamping)MotorcycleControllerinline
SetLeanSpringIntegrationCoefficient(float inCoefficient)MotorcycleControllerinline
SetLeanSpringIntegrationCoefficientDecay(float inDecay)MotorcycleControllerinline
SetRightInput(float inRight)WheeledVehicleControllerinline
SetRPMMeter(Vec3Arg inPosition, float inSize)WheeledVehicleControllerinline
SetTireMaxImpulseCallback(const TireMaxImpulseCallback &inTireMaxImpulseCallback)WheeledVehicleControllerinline
sInternalGetRefCountOffset()RefTarget< VehicleController >inlinestatic
SolveLongitudinalAndLateralConstraints(float inDeltaTime) overrideMotorcycleControllerprotectedvirtual
TireMaxImpulseCallback typedefWheeledVehicleController
VehicleController(VehicleConstraint &inConstraint)VehicleControllerinlineexplicit
WheeledVehicleController(const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)WheeledVehicleController
~RefTarget()RefTarget< VehicleController >inline
~VehicleController()=defaultVehicleControllervirtual