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JPH_OVERRIDE_NEW_DELETE | MotorcycleController (const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint) |
| Constructor.
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float | GetWheelBase () const |
| Get the distance between the front and back wheels.
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void | EnableLeanController (bool inEnable) |
| Enable or disable the lean spring. This allows you to temporarily disable the lean spring to allow the motorcycle to fall over.
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bool | IsLeanControllerEnabled () const |
| Check if the lean spring is enabled.
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void | EnableLeanSteeringLimit (bool inEnable) |
| Enable or disable the lean steering limit. When enabled (default) the steering angle is limited based on the vehicle speed to prevent steering that would cause an inertial force that causes the motorcycle to topple over.
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bool | IsLeanSteeringLimitEnabled () const |
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void | SetLeanSpringConstant (float inConstant) |
| Spring constant for the lean spring.
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float | GetLeanSpringConstant () const |
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void | SetLeanSpringDamping (float inDamping) |
| Spring damping constant for the lean spring.
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float | GetLeanSpringDamping () const |
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void | SetLeanSpringIntegrationCoefficient (float inCoefficient) |
| The lean spring applies an additional force equal to this coefficient * Integral(delta angle, 0, t), this effectively makes the lean spring a PID controller.
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float | GetLeanSpringIntegrationCoefficient () const |
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void | SetLeanSpringIntegrationCoefficientDecay (float inDecay) |
| How much to decay the angle integral when the wheels are not touching the floor: new_value = e^(-decay * t) * initial_value.
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float | GetLeanSpringIntegrationCoefficientDecay () const |
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void | SetLeanSmoothingFactor (float inFactor) |
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float | GetLeanSmoothingFactor () const |
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JPH_OVERRIDE_NEW_DELETE | WheeledVehicleController (const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) |
| Constructor.
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void | SetDriverInput (float inForward, float inRight, float inBrake, float inHandBrake) |
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void | SetForwardInput (float inForward) |
| Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed.
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float | GetForwardInput () const |
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void | SetRightInput (float inRight) |
| Value between -1 and 1 indicating desired steering angle (1 = right)
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float | GetRightInput () const |
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void | SetBrakeInput (float inBrake) |
| Value between 0 and 1 indicating how strong the brake pedal is pressed.
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float | GetBrakeInput () const |
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void | SetHandBrakeInput (float inHandBrake) |
| Value between 0 and 1 indicating how strong the hand brake is pulled.
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float | GetHandBrakeInput () const |
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const VehicleEngine & | GetEngine () const |
| Get current engine state.
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VehicleEngine & | GetEngine () |
| Get current engine state (writable interface, allows you to make changes to the configuration which will take effect the next time step)
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const VehicleTransmission & | GetTransmission () const |
| Get current transmission state.
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VehicleTransmission & | GetTransmission () |
| Get current transmission state (writable interface, allows you to make changes to the configuration which will take effect the next time step)
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const Differentials & | GetDifferentials () const |
| Get the differentials this vehicle has.
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Differentials & | GetDifferentials () |
| Get the differentials this vehicle has (writable interface, allows you to make changes to the configuration which will take effect the next time step)
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float | GetDifferentialLimitedSlipRatio () const |
| Ratio max / min average wheel speed of each differential (measured at the clutch).
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void | SetDifferentialLimitedSlipRatio (float inV) |
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float | GetWheelSpeedAtClutch () const |
| Get the average wheel speed of all driven wheels (measured at the clutch)
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const TireMaxImpulseCallback & | GetTireMaxImpulseCallback () const |
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void | SetTireMaxImpulseCallback (const TireMaxImpulseCallback &inTireMaxImpulseCallback) |
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void | SetRPMMeter (Vec3Arg inPosition, float inSize) |
| Debug drawing of RPM meter.
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JPH_OVERRIDE_NEW_DELETE | VehicleController (VehicleConstraint &inConstraint) |
| Constructor / destructor.
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virtual | ~VehicleController ()=default |
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VehicleConstraint & | GetConstraint () |
| Access the vehicle constraint that this controller is part of.
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const VehicleConstraint & | GetConstraint () const |
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| RefTarget ()=default |
| Constructor.
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| RefTarget (const RefTarget &) |
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| ~RefTarget () |
| assert no one is referencing us
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void | SetEmbedded () const |
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RefTarget & | operator= (const RefTarget &) |
| Assignment operator.
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uint32 | GetRefCount () const |
| Get current refcount of this object.
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void | AddRef () const |
| Add or release a reference to this object.
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void | Release () const |
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| NonCopyable ()=default |
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| NonCopyable (const NonCopyable &)=delete |
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void | operator= (const NonCopyable &)=delete |
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using | Differentials = Array< VehicleDifferentialSettings > |
| Typedefs.
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using | TireMaxImpulseCallback = function< void(uint inWheelIndex, float &outLongitudinalImpulse, float &outLateralImpulse, float inSuspensionImpulse, float inLongitudinalFriction, float inLateralFriction, float inLongitudinalSlip, float inLateralSlip, float inDeltaTime)> |
| Calculate max tire impulses by combining friction, slip, and suspension impulse. Note that the actual applied impulse may be lower (e.g. when the vehicle is stationary on a horizontal surface the actual impulse applied will be 0).
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static int | sInternalGetRefCountOffset () |
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
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static constexpr uint32 | cEmbedded |
| A large value that gets added to the refcount to mark the object as embedded.
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Runtime controller class.