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Jolt Physics
A multi core friendly Game Physics Engine
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Class to test if an object can collide with a broadphase layer. Used while finding collision pairs. More...
#include <BroadPhaseLayer.h>
Public Member Functions | |
| virtual | ~ObjectVsBroadPhaseLayerFilter ()=default |
| Destructor. | |
| virtual bool | ShouldCollide (ObjectLayer inLayer1, BroadPhaseLayer inLayer2) const |
| Returns true if an object layer should collide with a broadphase layer. | |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Class to test if an object can collide with a broadphase layer. Used while finding collision pairs.
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virtualdefault |
Destructor.
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inlinevirtual |
Returns true if an object layer should collide with a broadphase layer.
Reimplemented in ObjectVsBroadPhaseLayerFilterMask, and ObjectVsBroadPhaseLayerFilterTable.