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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/NonCopyable.h>Go to the source code of this file.
Classes | |
| class | ObjectLayerFilter |
| Filter class for object layers. More... | |
| class | ObjectLayerPairFilter |
| Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs. More... | |
| class | DefaultObjectLayerFilter |
| Default filter class that uses the pair filter in combination with a specified layer to filter layers. More... | |
| class | SpecifiedObjectLayerFilter |
| Allows objects from a specific layer only. More... | |
Macros | |
| #define | JPH_OBJECT_LAYER_BITS 16 |
| Layer that objects can be in, determines which other objects it can collide with. | |
Typedefs | |
| using | ObjectLayer = uint16 |
| #define JPH_OBJECT_LAYER_BITS 16 |
Layer that objects can be in, determines which other objects it can collide with.
| using ObjectLayer = uint16 |