Jolt Physics
A multi core friendly Game Physics Engine
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Filter class for object layers. More...
#include <ObjectLayer.h>
Public Member Functions | |
virtual | ~ObjectLayerFilter ()=default |
Destructor. | |
virtual bool | ShouldCollide (ObjectLayer inLayer) const |
Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer) | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Filter class for object layers.
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virtualdefault |
Destructor.
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inlinevirtual |
Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer)
Reimplemented in DefaultObjectLayerFilter, and SpecifiedObjectLayerFilter.