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Jolt Physics
A multi core friendly Game Physics Engine
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Default filter class that uses the pair filter in combination with a specified layer to filter layers. More...
#include <ObjectLayer.h>
Public Member Functions | |
| DefaultObjectLayerFilter (const ObjectLayerPairFilter &inObjectLayerPairFilter, ObjectLayer inLayer) | |
| Constructor. | |
| DefaultObjectLayerFilter (const DefaultObjectLayerFilter &inRHS) | |
| Copy constructor. | |
| virtual bool | ShouldCollide (ObjectLayer inLayer) const override |
| Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer) | |
Public Member Functions inherited from ObjectLayerFilter | |
| virtual | ~ObjectLayerFilter ()=default |
| Destructor. | |
Public Member Functions inherited from NonCopyable | |
| NonCopyable ()=default | |
| NonCopyable (const NonCopyable &)=delete | |
| void | operator= (const NonCopyable &)=delete |
Default filter class that uses the pair filter in combination with a specified layer to filter layers.
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inline |
Constructor.
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inline |
Copy constructor.
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inlineoverridevirtual |
Function to filter out object layers when doing collision query test (return true to allow testing against objects with this layer)
Reimplemented from ObjectLayerFilter.