Jolt Physics
A multi core friendly Game Physics Engine
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PhysicsMaterialSimple Class Reference

Sample implementation of PhysicsMaterial that just holds the needed properties directly. More...

#include <PhysicsMaterialSimple.h>

Inheritance diagram for PhysicsMaterialSimple:
PhysicsMaterial SerializableObject RefTarget< PhysicsMaterial > NonCopyable

Public Member Functions

 PhysicsMaterialSimple ()=default
 Constructor.
 
 PhysicsMaterialSimple (const string_view &inName, ColorArg inColor)
 
virtual const char * GetDebugName () const override
 
virtual Color GetDebugColor () const override
 
virtual void SaveBinaryState (StreamOut &inStream) const override
 Saves the contents of the material in binary form to inStream.
 
- Public Member Functions inherited from PhysicsMaterial
virtual ~PhysicsMaterial () override=default
 Virtual destructor.
 
- Public Member Functions inherited from SerializableObject
virtual ~SerializableObject ()=default
 Constructor.
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 
- Public Member Functions inherited from RefTarget< PhysicsMaterial >
 RefTarget ()=default
 Constructor.
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator.
 
uint32 GetRefCount () const
 Get current refcount of this object.
 
void AddRef () const
 Add or release a reference to this object.
 
void Release () const
 

Protected Member Functions

virtual void RestoreBinaryState (StreamIn &inStream) override
 This function should not be called directly, it is used by sRestoreFromBinaryState.
 

Additional Inherited Members

- Public Types inherited from PhysicsMaterial
using PhysicsMaterialResult = Result< Ref< PhysicsMaterial > >
 
- Static Public Member Functions inherited from PhysicsMaterial
static PhysicsMaterialResult sRestoreFromBinaryState (StreamIn &inStream)
 Creates a PhysicsMaterial of the correct type and restores its contents from the binary stream inStream.
 
- Static Public Member Functions inherited from RefTarget< PhysicsMaterial >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION.
 
- Static Public Attributes inherited from PhysicsMaterial
static RefConst< PhysicsMaterialsDefault
 Default material that is used when a shape has no materials defined.
 
- Protected Attributes inherited from RefTarget< PhysicsMaterial >
atomic< uint32mRefCount
 Current reference count.
 
- Static Protected Attributes inherited from RefTarget< PhysicsMaterial >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded.
 

Detailed Description

Sample implementation of PhysicsMaterial that just holds the needed properties directly.

Constructor & Destructor Documentation

◆ PhysicsMaterialSimple() [1/2]

PhysicsMaterialSimple::PhysicsMaterialSimple ( )
default

Constructor.

◆ PhysicsMaterialSimple() [2/2]

PhysicsMaterialSimple::PhysicsMaterialSimple ( const string_view &  inName,
ColorArg  inColor 
)
inline

Member Function Documentation

◆ GetDebugColor()

virtual Color PhysicsMaterialSimple::GetDebugColor ( ) const
inlineoverridevirtual

Reimplemented from PhysicsMaterial.

◆ GetDebugName()

virtual const char * PhysicsMaterialSimple::GetDebugName ( ) const
inlineoverridevirtual

Reimplemented from PhysicsMaterial.

◆ RestoreBinaryState()

void PhysicsMaterialSimple::RestoreBinaryState ( StreamIn inStream)
overrideprotectedvirtual

This function should not be called directly, it is used by sRestoreFromBinaryState.

Reimplemented from PhysicsMaterial.

◆ SaveBinaryState()

void PhysicsMaterialSimple::SaveBinaryState ( StreamOut inStream) const
overridevirtual

Saves the contents of the material in binary form to inStream.

Reimplemented from PhysicsMaterial.


The documentation for this class was generated from the following files: