Jolt Physics
A multi core friendly Game Physics Engine
|
Collects all samples of a single thread. More...
#include <Profiler.h>
Public Member Functions | |
JPH_OVERRIDE_NEW_DELETE | ProfileThread (const string_view &inThreadName) |
Constructor. | |
~ProfileThread () | |
Public Member Functions inherited from NonCopyable | |
NonCopyable ()=default | |
NonCopyable (const NonCopyable &)=delete | |
void | operator= (const NonCopyable &)=delete |
Static Public Member Functions | |
static void | sSetInstance (ProfileThread *inInstance) |
static ProfileThread * | sGetInstance () |
Public Attributes | |
String | mThreadName |
Name of the thread that we're collecting information for. | |
ProfileSample | mSamples [cMaxSamples] |
Buffer of samples. | |
uint | mCurrentSample = 0 |
Next position to write a sample to. | |
Static Public Attributes | |
static const uint | cMaxSamples = 65536 |
Collects all samples of a single thread.
|
inline |
Constructor.
|
inline |
|
inlinestatic |
|
inlinestatic |
|
static |
uint ProfileThread::mCurrentSample = 0 |
Next position to write a sample to.
ProfileSample ProfileThread::mSamples[cMaxSamples] |
Buffer of samples.
String ProfileThread::mThreadName |
Name of the thread that we're collecting information for.