Jolt Physics
A multi core friendly Game Physics Engine
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ScaledShapeSettings Member List

This is the complete list of members for ScaledShapeSettings, including all inherited members.

AddRef() constRefTarget< ShapeSettings >inline
cEmbeddedRefTarget< ShapeSettings >protectedstatic
ClearCachedResult()ShapeSettingsinline
Create() const overrideScaledShapeSettingsvirtual
DecoratedShapeSettings()=defaultDecoratedShapeSettings
DecoratedShapeSettings(const ShapeSettings *inShape)DecoratedShapeSettingsinlineexplicit
DecoratedShapeSettings(const Shape *inShape)DecoratedShapeSettingsinlineexplicit
GetRefCount() constRefTarget< ShapeSettings >inline
mCachedResultShapeSettingsmutableprotected
mInnerShapeDecoratedShapeSettings
mInnerShapePtrDecoratedShapeSettings
mRefCountRefTarget< ShapeSettings >mutableprotected
mScaleScaledShapeSettings
mUserDataShapeSettings
NonCopyable()=defaultNonCopyable
NonCopyable(const NonCopyable &)=deleteNonCopyable
SerializableObject::operator=(const NonCopyable &)=deleteNonCopyable
RefTarget< ShapeSettings >::operator=(const RefTarget &)RefTarget< ShapeSettings >inline
RefTarget()=defaultRefTarget< ShapeSettings >inline
RefTarget(const RefTarget &)RefTarget< ShapeSettings >inline
Release() constRefTarget< ShapeSettings >inline
ScaledShapeSettings()=defaultScaledShapeSettings
ScaledShapeSettings(const ShapeSettings *inShape, Vec3Arg inScale)ScaledShapeSettingsinline
ScaledShapeSettings(const Shape *inShape, Vec3Arg inScale)ScaledShapeSettingsinline
SetEmbedded() constRefTarget< ShapeSettings >inline
ShapeResult typedefShapeSettings
sInternalGetRefCountOffset()RefTarget< ShapeSettings >inlinestatic
~RefTarget()RefTarget< ShapeSettings >inline
~SerializableObject()=defaultSerializableObjectvirtual