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Jolt Physics
A multi core friendly Game Physics Engine
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Wraps a compute shader to allow calling it from C++. More...
#include <ShaderWrapper.h>
Public Member Functions | |
| virtual | ~ShaderWrapper ()=default |
| Destructor. | |
| virtual void | Bind (const char *inName, void *inData, uint64 inSize)=0 |
| Bind buffer to shader. | |
| virtual void | Main (const HLSLToCPP::uint3 &inThreadID)=0 |
| Execute a single shader thread. | |
Wraps a compute shader to allow calling it from C++.
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virtualdefault |
Destructor.
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pure virtual |
Bind buffer to shader.
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pure virtual |
Execute a single shader thread.