Jolt Physics
A multi core friendly Game Physics Engine
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Contains the current state of a joint, a local space transformation relative to its parent joint. More...
#include <SkeletalAnimation.h>
Public Member Functions | |
void | FromMatrix (Mat44Arg inMatrix) |
Convert from a local space matrix. | |
Mat44 | ToMatrix () const |
Convert to matrix representation. | |
Public Attributes | |
Quat | mRotation = Quat::sIdentity() |
Local space rotation of the joint. | |
Vec3 | mTranslation = Vec3::sZero() |
Local space translation of the joint. | |
Contains the current state of a joint, a local space transformation relative to its parent joint.
void SkeletalAnimation::JointState::FromMatrix | ( | Mat44Arg | inMatrix | ) |
Convert from a local space matrix.
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inline |
Convert to matrix representation.
Quat SkeletalAnimation::JointState::mRotation = Quat::sIdentity() |
Local space rotation of the joint.
Vec3 SkeletalAnimation::JointState::mTranslation = Vec3::sZero() |
Local space translation of the joint.