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Jolt Physics
A multi core friendly Game Physics Engine
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Contains the current state of a joint, a local space transformation relative to its parent joint. More...
#include <SkeletalAnimation.h>
Public Member Functions | |
| void | FromMatrix (Mat44Arg inMatrix) |
| Convert from a local space matrix. | |
| Mat44 | ToMatrix () const |
| Convert to matrix representation. | |
Public Attributes | |
| Quat | mRotation = Quat::sIdentity() |
| Local space rotation of the joint. | |
| Vec3 | mTranslation = Vec3::sZero() |
| Local space translation of the joint. | |
Contains the current state of a joint, a local space transformation relative to its parent joint.
| void SkeletalAnimation::JointState::FromMatrix | ( | Mat44Arg | inMatrix | ) |
Convert from a local space matrix.
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inline |
Convert to matrix representation.
| Quat SkeletalAnimation::JointState::mRotation = Quat::sIdentity() |
Local space rotation of the joint.
| Vec3 SkeletalAnimation::JointState::mTranslation = Vec3::sZero() |
Local space translation of the joint.