![]() |
Jolt Physics
A multi core friendly Game Physics Engine
|
#include <Jolt/Jolt.h>#include <Jolt/Skeleton/SkeletalAnimation.h>#include <Jolt/Skeleton/SkeletonPose.h>#include <Jolt/ObjectStream/TypeDeclarations.h>#include <Jolt/Core/StreamIn.h>#include <Jolt/Core/StreamOut.h>| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SkeletalAnimation | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SkeletalAnimation::AnimatedJoint | ) |
| JPH_NAMESPACE_BEGIN JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SkeletalAnimation::JointState | ) |
| JPH_IMPLEMENT_SERIALIZABLE_NON_VIRTUAL | ( | SkeletalAnimation::Keyframe | ) |