Jolt Physics
A multi core friendly Game Physics Engine
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SkeletalAnimation::Keyframe Class Reference

Contains the state of a single joint at a particular time. More...

#include <SkeletalAnimation.h>

Inheritance diagram for SkeletalAnimation::Keyframe:
SkeletalAnimation::JointState

Public Attributes

float mTime = 0.0f
 Time of keyframe in seconds.
 
- Public Attributes inherited from SkeletalAnimation::JointState
Quat mRotation = Quat::sIdentity()
 Local space rotation of the joint.
 
Vec3 mTranslation = Vec3::sZero()
 Local space translation of the joint.
 

Additional Inherited Members

- Public Member Functions inherited from SkeletalAnimation::JointState
void FromMatrix (Mat44Arg inMatrix)
 Convert from a local space matrix.
 
Mat44 ToMatrix () const
 Convert to matrix representation.
 

Detailed Description

Contains the state of a single joint at a particular time.

Member Data Documentation

◆ mTime

float SkeletalAnimation::Keyframe::mTime = 0.0f

Time of keyframe in seconds.


The documentation for this class was generated from the following file: