Jolt Physics
A multi core friendly Game Physics Engine
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Contains the state of a single joint at a particular time. More...
#include <SkeletalAnimation.h>
Public Attributes | |
float | mTime = 0.0f |
Time of keyframe in seconds. | |
Public Attributes inherited from SkeletalAnimation::JointState | |
Quat | mRotation = Quat::sIdentity() |
Local space rotation of the joint. | |
Vec3 | mTranslation = Vec3::sZero() |
Local space translation of the joint. | |
Additional Inherited Members | |
Public Member Functions inherited from SkeletalAnimation::JointState | |
void | FromMatrix (Mat44Arg inMatrix) |
Convert from a local space matrix. | |
Mat44 | ToMatrix () const |
Convert to matrix representation. | |
Contains the state of a single joint at a particular time.
float SkeletalAnimation::Keyframe::mTime = 0.0f |
Time of keyframe in seconds.