Jolt Physics
A multi core friendly Game Physics Engine
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Here is a list of all variables with links to the classes they belong to:
- c -
cAngularVelocityToRPM :
VehicleEngine
Capacity :
StaticArray< T, N >
cBarrierDoneState :
JobSystem::Job
cBarycentricEpsilon :
EPAConvexHullBuilder
cBodiesToSleepSize :
PhysicsSystem::BodiesToSleep
cBroadPhaseBit :
BodyID
cClampedSwingYMax :
SwingTwistConstraintPart
cClampedSwingYMin :
SwingTwistConstraintPart
cClampedSwingZMax :
SwingTwistConstraintPart
cClampedSwingZMin :
SwingTwistConstraintPart
cClampedTwistMax :
SwingTwistConstraintPart
cClampedTwistMin :
SwingTwistConstraintPart
cDefaultHalfExtent :
PlaneShapeSettings
cDoneState :
JobSystem::Job
cEmbedded :
RefTarget< T >
cExecutingState :
JobSystem::Job
cFalse :
DVec3
cFixedToWorld :
PhysicsScene
cGetTrianglesMinTrianglesRequested :
Shape
ChangesOffsetOnPack :
TriangleCodecIndexed8BitPackSOA4Flags
cInactiveIndex :
Body
,
MotionProperties
cInvalidBodyID :
BodyID
cInvalidBodyLocation :
QuadTree::Tracking
cInvalidGroup :
CollisionGroup
cInvalidHandle :
LockFreeHashMap< Key, Value >
cInvalidNodeIndex :
AABBTreeBuilder::Node
cInvalidObjectIndex :
FixedSizeFreeList< Object >
cInvalidSubGroup :
CollisionGroup
cLargeIslandTreshold :
LargeIslandSplitter
cMask :
ObjectLayerPairFilterMask
cMaxBodiesToPutInBuffer :
PhysicsSystem::BodiesToSleep
cMaxBodyIndex :
BodyID
cMaxConcurrency :
PhysicsUpdateContext
cMaxEdgeLength :
EPAConvexHullBuilder
cMaxPoints :
EPAConvexHullBuilder
cMaxPointsInHull :
ConvexHullShape
cMaxSamples :
ProfileThread
cMaxSequenceNumber :
BodyID
cMaxSkinWeights :
SoftBodySharedSettings::Skinned
cMaxTriangles :
EPAConvexHullBuilder
cMinTriangleArea :
EPAConvexHullBuilder
cNoMaxSlopeAngle :
CharacterBase
cNonParallelSplitIdx :
LargeIslandSplitter
cNotFound :
TriangleCodecIndexed8BitPackSOA4Flags::EncodingContext
cNumBits :
ObjectLayerPairFilterMask
cNumSplits :
LargeIslandSplitter
cTrue :
DVec3
cVertexCollisionBatch :
SoftBodyUpdateContext
cVertexConstraintBatch :
SoftBodyUpdateContext
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1.9.8