Jolt Physics
A multi core friendly Game Physics Engine
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Data to track location of a Body in the tree. More...
#include <QuadTree.h>
Public Member Functions | |
Tracking ()=default | |
Constructor to satisfy the vector class. | |
Tracking (const Tracking &inRHS) | |
Public Attributes | |
atomic< BroadPhaseLayer::Type > | mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid |
atomic< ObjectLayer > | mObjectLayer = cObjectLayerInvalid |
atomic< uint32 > | mBodyLocation { cInvalidBodyLocation } |
Static Public Attributes | |
static const uint32 | cInvalidBodyLocation = 0xffffffff |
Invalid body location identifier. | |
Data to track location of a Body in the tree.
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default |
Constructor to satisfy the vector class.
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inline |
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static |
Invalid body location identifier.
atomic<uint32> QuadTree::Tracking::mBodyLocation { cInvalidBodyLocation } |
atomic<BroadPhaseLayer::Type> QuadTree::Tracking::mBroadPhaseLayer = (BroadPhaseLayer::Type)cBroadPhaseLayerInvalid |
atomic<ObjectLayer> QuadTree::Tracking::mObjectLayer = cObjectLayerInvalid |