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Jolt Physics
A multi core friendly Game Physics Engine
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A structure that contains the estimated contact and friction impulses and the resulting body velocities. More...
#include <EstimateCollisionResponse.h>
Public Attributes | |
| Vec3 | mLinearVelocity1 |
| The estimated linear velocity of body 1 after collision. | |
| Vec3 | mAngularVelocity1 |
| The estimated angular velocity of body 1 after collision. | |
| Vec3 | mLinearVelocity2 |
| The estimated linear velocity of body 2 after collision. | |
| Vec3 | mAngularVelocity2 |
| The estimated angular velocity of body 2 after collision. | |
| Vec3 | mFrictionPoint |
| Point at which friction was applied (relative to mBaseOffset of the manifold) | |
| Vec3 | mFrictionImpulse |
| Estimated linear friction impulse (kg m / s) | |
| float | mAngularFrictionImpulse |
| Estimated angular friction impulse around the world space normal (kg m^2 / s) | |
| StaticArray< float, ContactPoints::Capacity > | mContactImpulse |
| Estimated contact impulses (kg m / s) | |
A structure that contains the estimated contact and friction impulses and the resulting body velocities.
| float CollisionEstimationResult::mAngularFrictionImpulse |
Estimated angular friction impulse around the world space normal (kg m^2 / s)
| Vec3 CollisionEstimationResult::mAngularVelocity1 |
The estimated angular velocity of body 1 after collision.
| Vec3 CollisionEstimationResult::mAngularVelocity2 |
The estimated angular velocity of body 2 after collision.
| StaticArray<float, ContactPoints::Capacity> CollisionEstimationResult::mContactImpulse |
Estimated contact impulses (kg m / s)
| Vec3 CollisionEstimationResult::mFrictionImpulse |
Estimated linear friction impulse (kg m / s)
| Vec3 CollisionEstimationResult::mFrictionPoint |
Point at which friction was applied (relative to mBaseOffset of the manifold)
| Vec3 CollisionEstimationResult::mLinearVelocity1 |
The estimated linear velocity of body 1 after collision.
| Vec3 CollisionEstimationResult::mLinearVelocity2 |
The estimated linear velocity of body 2 after collision.