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    Jolt Physics
    
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A structure that contains the estimated contact and friction impulses and the resulting body velocities. More...
#include <EstimateCollisionResponse.h>
Classes | |
| struct | Impulse | 
Public Types | |
| using | Impulses = StaticArray<Impulse, ContactPoints::Capacity> | 
Public Attributes | |
| Vec3 | mLinearVelocity1 | 
| The estimated linear velocity of body 1 after collision.   | |
| Vec3 | mAngularVelocity1 | 
| The estimated angular velocity of body 1 after collision.   | |
| Vec3 | mLinearVelocity2 | 
| The estimated linear velocity of body 2 after collision.   | |
| Vec3 | mAngularVelocity2 | 
| The estimated angular velocity of body 2 after collision.   | |
| Vec3 | mTangent1 | 
| Normalized tangent of contact normal.   | |
| Vec3 | mTangent2 | 
| Second normalized tangent of contact normal (forms a basis with mTangent1 and mWorldSpaceNormal)   | |
| Impulses | mImpulses | 
A structure that contains the estimated contact and friction impulses and the resulting body velocities.
| Vec3 CollisionEstimationResult::mAngularVelocity1 | 
The estimated angular velocity of body 1 after collision.
| Vec3 CollisionEstimationResult::mAngularVelocity2 | 
The estimated angular velocity of body 2 after collision.
| Impulses CollisionEstimationResult::mImpulses | 
| Vec3 CollisionEstimationResult::mLinearVelocity1 | 
The estimated linear velocity of body 1 after collision.
| Vec3 CollisionEstimationResult::mLinearVelocity2 | 
The estimated linear velocity of body 2 after collision.
| Vec3 CollisionEstimationResult::mTangent1 | 
Normalized tangent of contact normal.
| Vec3 CollisionEstimationResult::mTangent2 | 
Second normalized tangent of contact normal (forms a basis with mTangent1 and mWorldSpaceNormal)