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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Hair.h>
Public Member Functions | |
| LeafShape ()=default | |
| LeafShape (Mat44Arg inTransform, Vec3Arg inScale, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, const Shape *inShape) | |
Public Attributes | |
| Mat44 | mTransform |
| Vec3 | mScale |
| Vec3 | mLinearVelocity |
| Vec3 | mAngularVelocity |
| RefConst< Shape > | mShape |
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default |
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inline |
| Vec3 Hair::LeafShape::mAngularVelocity |
| Vec3 Hair::LeafShape::mLinearVelocity |
| Vec3 Hair::LeafShape::mScale |
| Mat44 Hair::LeafShape::mTransform |