Jolt Physics
A multi core friendly Game Physics Engine
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Hair::LeafShape Struct Reference

#include <Hair.h>

Public Member Functions

 LeafShape ()=default
 
 LeafShape (Mat44Arg inTransform, Vec3Arg inScale, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, const Shape *inShape)
 

Public Attributes

Mat44 mTransform
 
Vec3 mScale
 
Vec3 mLinearVelocity
 
Vec3 mAngularVelocity
 
RefConst< ShapemShape
 

Constructor & Destructor Documentation

◆ LeafShape() [1/2]

Hair::LeafShape::LeafShape ( )
default

◆ LeafShape() [2/2]

Hair::LeafShape::LeafShape ( Mat44Arg inTransform,
Vec3Arg inScale,
Vec3Arg inLinearVelocity,
Vec3Arg inAngularVelocity,
const Shape * inShape )
inline

Member Data Documentation

◆ mAngularVelocity

Vec3 Hair::LeafShape::mAngularVelocity

◆ mLinearVelocity

Vec3 Hair::LeafShape::mLinearVelocity

◆ mScale

Vec3 Hair::LeafShape::mScale

◆ mShape

RefConst<Shape> Hair::LeafShape::mShape

◆ mTransform

Mat44 Hair::LeafShape::mTransform

The documentation for this struct was generated from the following file: