16#ifdef JPH_DEBUG_RENDERER
97 void LockReadBackBuffers();
98 void UnlockReadBackBuffers();
109#ifdef JPH_DEBUG_RENDERER
115 WorldTransformInfluence,
124 uint mSimulationStrandBegin = 0;
125 uint mSimulationStrandEnd = UINT_MAX;
127 bool mDrawRods =
true;
128 bool mDrawUnloadedRods =
false;
129 bool mDrawVertexVelocity =
false;
130 bool mDrawAngularVelocity =
false;
131 bool mDrawOrientations =
false;
132 bool mDrawNeutralDensity =
false;
133 bool mDrawGridDensity =
false;
134 bool mDrawGridVelocity =
false;
135 bool mDrawSkinPoints =
false;
136 bool mDrawRenderStrands =
false;
137 bool mDrawInitialGravity =
true;
153 LeafShape(
Mat44Arg inTransform,
Vec3Arg inScale,
Vec3Arg inLinearVelocity,
Vec3Arg inAngularVelocity,
const Shape *inShape) : mTransform(inTransform), mScale(inScale), mLinearVelocity(inLinearVelocity), mAngularVelocity(inAngularVelocity), mShape(inShape) { }
190 bool mTeleported =
true;
195 bool mRenderPositionsOverridden =
false;
227 JPH_HairVelocity * mVelocities =
nullptr;
228 const Float4 * mVelocityAndDensity =
nullptr;
229 const Float3 * mRenderPositions =
nullptr;
#define JPH_EXPORT
Definition Core.h:303
unsigned int uint
Definition Core.h:564
#define JPH_NAMESPACE_END
Definition Core.h:487
#define JPH_NAMESPACE_BEGIN
Definition Core.h:481
#define JPH_ASSERT(...)
Definition IssueReporting.h:28
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition Memory.h:51
uint16 ObjectLayer
Layer that objects can be in, determines which other objects it can collide with.
Definition ObjectLayer.h:13
Buffer that can be read from / written to by a compute shader.
Definition ComputeBuffer.h:18
Definition ComputeQueue.h:20
Interface to run a workload on the GPU.
Definition ComputeSystem.h:16
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Class that holds 4 float values. Convert to Vec4 to perform calculations.
Definition Float4.h:11
Ref< ComputeBuffer > mConstantsCB
Definition Hair.h:214
Ref< ComputeBuffer > mVelocityAndDensityReadBackCB
Definition Hair.h:222
void SetScalpVerticesCB(ComputeBuffer *inBuffer)
Ability to externally provide the scalp vertices buffer. This allows skipping skinning the scalp duri...
Definition Hair.h:58
Quat mPrevRotation
Definition Hair.h:188
StridedPtr< const Float3 > GetAngularVelocities() const
Definition Hair.h:105
Ref< ComputeBuffer > mShapeVerticesCB
Definition Hair.h:205
Ref< ComputeBuffer > mScalpVerticesCB
Definition Hair.h:199
void SetRenderPositionsCB(ComputeBuffer *inBuffer)
Allow setting the render vertices buffer externally in case it has special requirements for the calli...
Definition Hair.h:73
RenderPositionsToFloat3 mRenderPositionsToFloat3
Definition Hair.h:196
Ref< ComputeBuffer > mShapeIndicesCB
Definition Hair.h:206
Ref< ComputeBuffer > mScalpJointMatricesCB
Definition Hair.h:198
void SetRotation(QuatArg inRotation)
Definition Hair.h:48
ComputeBuffer * GetScalpTrianglesCB() const
Skinned scalp triangle indices.
Definition Hair.h:87
ERenderStrandColor
Definition Hair.h:111
Quat mRotation
Definition Hair.h:189
Ref< ComputeBuffer > mTargetPositionsCB
Definition Hair.h:201
ComputeBuffer * GetRenderPositionsCB() const
Render positions of the hair strands (see HairSettings::mRenderStrands to see where each strand start...
Definition Hair.h:91
const Float3 * GetPositions() const
Definition Hair.h:102
std::function< void(ComputeBuffer *, Float3 *, uint)> RenderPositionsToFloat3
Function that converts the render positions buffer to Float3 vertices for debugging purposes....
Definition Hair.h:67
Ref< ComputeBuffer > mShapePlanesCB
Definition Hair.h:204
RefConst< HairSettings > mSettings
Definition Hair.h:184
Ref< ComputeBuffer > mRenderPositionsReadBackCB
Definition Hair.h:223
Array< Ref< ComputeBuffer > > mIterationConstantsCB
Definition Hair.h:215
Ref< ComputeBuffer > mPreviousPositionsCB
Definition Hair.h:210
Ref< ComputeBuffer > mVelocitiesCB
Definition Hair.h:212
void OnTeleported()
The hair will be initialized in its default pose with zero velocity at the new position and rotation ...
Definition Hair.h:55
Ref< ComputeBuffer > mTargetGlobalPoseTransformsCB
Definition Hair.h:202
StridedPtr< const Float3 > GetVelocities() const
Definition Hair.h:104
Ref< ComputeBuffer > mCollisionShapesCB
Definition Hair.h:208
RMat44 GetWorldTransform() const
Definition Hair.h:49
ComputeBuffer * GetPositionsCB() const
Note transposed for better memory access.
Definition Hair.h:88
Ref< ComputeBuffer > mGlobalPoseTransformsCB
Definition Hair.h:203
const HairSettings * GetHairSettings() const
Access to the hair settings object which contains the configuration of the hair.
Definition Hair.h:52
ComputeBuffer * GetVelocityAndDensityCB() const
Velocity grid.
Definition Hair.h:90
const Float3 * GetScalpVertices() const
Access to the resulting simulation data (only valid when ReadBackGPUState has been called and the buf...
Definition Hair.h:101
Ref< ComputeBuffer > mVelocitiesReadBackCB
Definition Hair.h:221
ComputeBuffer * GetScalpVerticesCB() const
Access to the resulting simulation data.
Definition Hair.h:86
const Float4 * GetGridVelocityAndDensity() const
Definition Hair.h:106
const Float3 * GetRenderPositions() const
Definition Hair.h:107
Ref< ComputeBuffer > mMaterialsCB
Definition Hair.h:209
void OverrideRenderPositionsCB(const RenderPositionsToFloat3 &inRenderPositionsToFloat3)
Enable externally set render vertices buffer (with potentially different vertex layout)....
Definition Hair.h:70
Ref< ComputeBuffer > mCollisionPlanesCB
Definition Hair.h:207
void SetPosition(RVec3Arg inPosition)
Position and rotation of the hair in world space.
Definition Hair.h:47
Ref< ComputeBuffer > mRenderPositionsCB
Definition Hair.h:216
Ref< ComputeBuffer > mPositionsCB
Definition Hair.h:211
Ref< ComputeBuffer > mPositionsReadBackCB
Definition Hair.h:220
ComputeBuffer * GetVelocitiesCB() const
Note transposed for better memory access.
Definition Hair.h:89
void SetScalpToHead(Mat44Arg inMat)
When skipping skinning, this allow specifying a transform that transforms the scalp mesh into head sp...
Definition Hair.h:64
ObjectLayer mLayer
Definition Hair.h:191
RVec3 mPosition
Definition Hair.h:187
Ref< ComputeBuffer > mVelocityAndDensityCB
Definition Hair.h:213
RVec3 mPrevPosition
Definition Hair.h:186
void SetScalpTrianglesCB(ComputeBuffer *inBuffer)
Ability to externally provide the scalp triangle indices buffer. This allows skipping skinning the sc...
Definition Hair.h:61
const Quat * GetRotations() const
Definition Hair.h:103
Ref< ComputeBuffer > mScalpTrianglesCB
Definition Hair.h:200
Ref< ComputeBuffer > mScalpVerticesReadBackCB
Definition Hair.h:219
Gradient along a hair strand of a value, e.g. compliance, friction, etc.
Definition HairSettings.h:110
Definition HairSettings.h:151
This class defines the setup of a hair groom, it can be shared between multiple hair instances.
Definition HairSettings.h:22
This class loads the shaders used by the hair system. This can be shared among all hair instances.
Definition HairShaders.h:14
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
static JPH_INLINE Mat44 sIdentity()
Identity matrix.
Definition Mat44.inl:35
static JPH_INLINE Mat44 sRotationTranslation(QuatArg inR, Vec3Arg inT)
Get matrix that rotates and translates.
Definition Mat44.inl:149
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Definition PhysicsSystem.h:30
Definition Reference.h:166
Definition Reference.h:110
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:185
Definition StridedPtr.h:14
RefConst< Shape > mShape
Definition Hair.h:159
Vec3 mLinearVelocity
Definition Hair.h:157
Mat44 mTransform
Definition Hair.h:155
Vec3 mAngularVelocity
Definition Hair.h:158
Vec3 mScale
Definition Hair.h:156
LeafShape(Mat44Arg inTransform, Vec3Arg inScale, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, const Shape *inShape)
Definition Hair.h:153
Array< LeafShape > mShapes
Definition Hair.h:178
bool mNeedsCollision
Definition Hair.h:168
float mTwoDivDeltaTime
Definition Hair.h:175
float mInvDeltaTimeSq
Definition Hair.h:174
float mHalfDeltaTime
Definition Hair.h:173
bool mNeedsGrid
Definition Hair.h:169
Quat mDeltaTransformQuat
Definition Hair.h:166
Vec3 mSubStepGravity
Definition Hair.h:177
float mDeltaTime
Definition Hair.h:172
uint mNumIterations
Definition Hair.h:167
bool mGlobalPoseOnly
Definition Hair.h:170
Mat44 mDeltaTransform
Definition Hair.h:165
bool mHasTransformChanged
Definition Hair.h:171
float mTimeRatio
Definition Hair.h:176