16#ifdef JPH_DEBUG_RENDERER
92 void LockReadBackBuffers();
93 void UnlockReadBackBuffers();
104#ifdef JPH_DEBUG_RENDERER
110 WorldTransformInfluence,
119 uint mSimulationStrandBegin = 0;
120 uint mSimulationStrandEnd = UINT_MAX;
122 bool mDrawRods =
true;
123 bool mDrawUnloadedRods =
false;
124 bool mDrawVertexVelocity =
false;
125 bool mDrawAngularVelocity =
false;
126 bool mDrawOrientations =
false;
127 bool mDrawNeutralDensity =
false;
128 bool mDrawGridDensity =
false;
129 bool mDrawGridVelocity =
false;
130 bool mDrawSkinPoints =
false;
131 bool mDrawRenderStrands =
false;
132 bool mDrawInitialGravity =
true;
148 LeafShape(
Mat44Arg inTransform,
Vec3Arg inScale,
Vec3Arg inLinearVelocity,
Vec3Arg inAngularVelocity,
const Shape *inShape) : mTransform(inTransform), mScale(inScale), mLinearVelocity(inLinearVelocity), mAngularVelocity(inAngularVelocity), mShape(inShape) { }
185 bool mTeleported =
true;
190 bool mRenderPositionsOverridden =
false;
222 JPH_HairVelocity * mVelocities =
nullptr;
223 const Float4 * mVelocityAndDensity =
nullptr;
224 const Float3 * mRenderPositions =
nullptr;
#define JPH_EXPORT
Definition Core.h:275
unsigned int uint
Definition Core.h:500
#define JPH_NAMESPACE_END
Definition Core.h:425
#define JPH_NAMESPACE_BEGIN
Definition Core.h:419
#define JPH_ASSERT(...)
Definition IssueReporting.h:33
uint16 ObjectLayer
Definition ObjectLayer.h:16
Buffer that can be read from / written to by a compute shader.
Definition ComputeBuffer.h:18
Definition ComputeQueue.h:20
Interface to run a workload on the GPU.
Definition ComputeSystem.h:15
Definition DebugRenderer.h:47
Class that holds 3 floats. Used as a storage class. Convert to Vec3 for calculations.
Definition Float3.h:13
Class that holds 4 float values. Convert to Vec4 to perform calculations.
Definition Float4.h:11
Ref< ComputeBuffer > mConstantsCB
Definition Hair.h:209
Ref< ComputeBuffer > mVelocityAndDensityReadBackCB
Definition Hair.h:217
void SetScalpVerticesCB(ComputeBuffer *inBuffer)
Ability to externally provide the scalp vertices buffer. This allows skipping skinning the scalp duri...
Definition Hair.h:53
Quat mPrevRotation
Definition Hair.h:183
StridedPtr< const Float3 > GetAngularVelocities() const
Definition Hair.h:100
Ref< ComputeBuffer > mShapeVerticesCB
Definition Hair.h:200
Ref< ComputeBuffer > mScalpVerticesCB
Definition Hair.h:194
void SetRenderPositionsCB(ComputeBuffer *inBuffer)
Allow setting the render vertices buffer externally in case it has special requirements for the calli...
Definition Hair.h:68
RenderPositionsToFloat3 mRenderPositionsToFloat3
Definition Hair.h:191
Ref< ComputeBuffer > mShapeIndicesCB
Definition Hair.h:201
Ref< ComputeBuffer > mScalpJointMatricesCB
Definition Hair.h:193
void SetRotation(QuatArg inRotation)
Definition Hair.h:46
ComputeBuffer * GetScalpTrianglesCB() const
Skinned scalp triangle indices.
Definition Hair.h:82
ERenderStrandColor
Definition Hair.h:106
Quat mRotation
Definition Hair.h:184
Ref< ComputeBuffer > mTargetPositionsCB
Definition Hair.h:196
ComputeBuffer * GetRenderPositionsCB() const
Render positions of the hair strands (see HairSettings::mRenderStrands to see where each strand start...
Definition Hair.h:86
const Float3 * GetPositions() const
Definition Hair.h:97
std::function< void(ComputeBuffer *, Float3 *, uint)> RenderPositionsToFloat3
Function that converts the render positions buffer to Float3 vertices for debugging purposes....
Definition Hair.h:62
Ref< ComputeBuffer > mShapePlanesCB
Definition Hair.h:199
RefConst< HairSettings > mSettings
Definition Hair.h:179
Ref< ComputeBuffer > mRenderPositionsReadBackCB
Definition Hair.h:218
Array< Ref< ComputeBuffer > > mIterationConstantsCB
Definition Hair.h:210
Ref< ComputeBuffer > mPreviousPositionsCB
Definition Hair.h:205
Ref< ComputeBuffer > mVelocitiesCB
Definition Hair.h:207
void OnTeleported()
The hair will be initialized in its default pose with zero velocity at the new position and rotation ...
Definition Hair.h:50
Ref< ComputeBuffer > mTargetGlobalPoseTransformsCB
Definition Hair.h:197
StridedPtr< const Float3 > GetVelocities() const
Definition Hair.h:99
Ref< ComputeBuffer > mCollisionShapesCB
Definition Hair.h:203
RMat44 GetWorldTransform() const
Definition Hair.h:47
ComputeBuffer * GetPositionsCB() const
Note transposed for better memory access.
Definition Hair.h:83
Ref< ComputeBuffer > mGlobalPoseTransformsCB
Definition Hair.h:198
ComputeBuffer * GetVelocityAndDensityCB() const
Velocity grid.
Definition Hair.h:85
const Float3 * GetScalpVertices() const
Access to the resulting simulation data (only valid when ReadBackGPUState has been called and the buf...
Definition Hair.h:96
Ref< ComputeBuffer > mVelocitiesReadBackCB
Definition Hair.h:216
ComputeBuffer * GetScalpVerticesCB() const
Access to the resulting simulation data.
Definition Hair.h:81
const Float4 * GetGridVelocityAndDensity() const
Definition Hair.h:101
const Float3 * GetRenderPositions() const
Definition Hair.h:102
Ref< ComputeBuffer > mMaterialsCB
Definition Hair.h:204
void OverrideRenderPositionsCB(const RenderPositionsToFloat3 &inRenderPositionsToFloat3)
Enable externally set render vertices buffer (with potentially different vertex layout)....
Definition Hair.h:65
Ref< ComputeBuffer > mCollisionPlanesCB
Definition Hair.h:202
void SetPosition(RVec3Arg inPosition)
Position and rotation of the hair in world space.
Definition Hair.h:45
Ref< ComputeBuffer > mRenderPositionsCB
Definition Hair.h:211
Ref< ComputeBuffer > mPositionsCB
Definition Hair.h:206
Ref< ComputeBuffer > mPositionsReadBackCB
Definition Hair.h:215
ComputeBuffer * GetVelocitiesCB() const
Note transposed for better memory access.
Definition Hair.h:84
void SetScalpToHead(Mat44Arg inMat)
When skipping skinning, this allow specifying a transform that transforms the scalp mesh into head sp...
Definition Hair.h:59
ObjectLayer mLayer
Definition Hair.h:186
RVec3 mPosition
Definition Hair.h:182
Ref< ComputeBuffer > mVelocityAndDensityCB
Definition Hair.h:208
RVec3 mPrevPosition
Definition Hair.h:181
void SetScalpTrianglesCB(ComputeBuffer *inBuffer)
Ability to externally provide the scalp triangle indices buffer. This allows skipping skinning the sc...
Definition Hair.h:56
const Quat * GetRotations() const
Definition Hair.h:98
Ref< ComputeBuffer > mScalpTrianglesCB
Definition Hair.h:195
Ref< ComputeBuffer > mScalpVerticesReadBackCB
Definition Hair.h:214
Gradient along a hair strand of a value, e.g. compliance, friction, etc.
Definition HairSettings.h:110
Definition HairSettings.h:150
This class defines the setup of a hair groom, it can be shared between multiple hair instances.
Definition HairSettings.h:22
This class loads the shaders used by the hair system. This can be shared among all hair instances.
Definition HairShaders.h:14
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition Mat44.h:13
static JPH_INLINE Mat44 sIdentity()
Identity matrix.
Definition Mat44.inl:35
static JPH_INLINE Mat44 sRotationTranslation(QuatArg inR, Vec3Arg inT)
Get matrix that rotates and translates.
Definition Mat44.inl:149
Class that makes another class non-copyable. Usage: Inherit from NonCopyable.
Definition NonCopyable.h:11
Definition PhysicsSystem.h:30
Definition Reference.h:163
Definition Reference.h:107
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition Shape.h:185
Definition StridedPtr.h:14
RefConst< Shape > mShape
Definition Hair.h:154
Vec3 mLinearVelocity
Definition Hair.h:152
Mat44 mTransform
Definition Hair.h:150
Vec3 mAngularVelocity
Definition Hair.h:153
Vec3 mScale
Definition Hair.h:151
LeafShape(Mat44Arg inTransform, Vec3Arg inScale, Vec3Arg inLinearVelocity, Vec3Arg inAngularVelocity, const Shape *inShape)
Definition Hair.h:148
Array< LeafShape > mShapes
Definition Hair.h:173
bool mNeedsCollision
Definition Hair.h:163
float mTwoDivDeltaTime
Definition Hair.h:170
float mInvDeltaTimeSq
Definition Hair.h:169
float mHalfDeltaTime
Definition Hair.h:168
bool mNeedsGrid
Definition Hair.h:164
Quat mDeltaTransformQuat
Definition Hair.h:161
Vec3 mSubStepGravity
Definition Hair.h:172
float mDeltaTime
Definition Hair.h:167
uint mNumIterations
Definition Hair.h:162
bool mGlobalPoseOnly
Definition Hair.h:165
Mat44 mDeltaTransform
Definition Hair.h:160
bool mHasTransformChanged
Definition Hair.h:166
float mTimeRatio
Definition Hair.h:171