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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/Reference.h>#include <Jolt/Geometry/AABox.h>#include <Jolt/Geometry/IndexedTriangle.h>#include <Jolt/ObjectStream/SerializableObject.h>#include <Jolt/Compute/ComputeBuffer.h>#include <Jolt/Compute/ComputeSystem.h>#include <Jolt/Shaders/HairStructs.h>Go to the source code of this file.
Classes | |
| class | HairSettings |
| This class defines the setup of a hair groom, it can be shared between multiple hair instances. More... | |
| struct | HairSettings::SkinWeight |
| How much a vertex is influenced by a joint. More... | |
| struct | HairSettings::SkinPoint |
| Information about where a hair strand is attached to the scalp mesh. More... | |
| struct | HairSettings::SVertexInfluence |
| Describes how a render vertex is influenced by a simulated vertex. More... | |
| struct | HairSettings::RVertex |
| A render vertex. More... | |
| struct | HairSettings::SVertex |
| A simulated vertex in a hair strand. More... | |
| struct | HairSettings::RStrand |
| A hair render strand. More... | |
| struct | HairSettings::SStrand |
| A hair simulation strand. More... | |
| class | HairSettings::Gradient |
| Gradient along a hair strand of a value, e.g. compliance, friction, etc. More... | |
| class | HairSettings::GradientSampler |
| struct | HairSettings::Material |
| The material determines the simulation parameters for a hair strand. More... | |
| class | HairSettings::GridSampler |