Jolt Physics
A multi core friendly Game Physics Engine
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HairSettings.h File Reference

Go to the source code of this file.

Classes

class  HairSettings
 This class defines the setup of a hair groom, it can be shared between multiple hair instances. More...
 
struct  HairSettings::SkinWeight
 How much a vertex is influenced by a joint. More...
 
struct  HairSettings::SkinPoint
 Information about where a hair strand is attached to the scalp mesh. More...
 
struct  HairSettings::SVertexInfluence
 Describes how a render vertex is influenced by a simulated vertex. More...
 
struct  HairSettings::RVertex
 A render vertex. More...
 
struct  HairSettings::SVertex
 A simulated vertex in a hair strand. More...
 
struct  HairSettings::RStrand
 A hair render strand. More...
 
struct  HairSettings::SStrand
 A hair simulation strand. More...
 
class  HairSettings::Gradient
 Gradient along a hair strand of a value, e.g. compliance, friction, etc. More...
 
class  HairSettings::GradientSampler
 
struct  HairSettings::Material
 The material determines the simulation parameters for a hair strand. More...
 
class  HairSettings::GridSampler