Jolt Physics
A multi core friendly Game Physics Engine
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HairSettings::GradientSampler Class Reference

#include <HairSettings.h>

Public Member Functions

 GradientSampler ()=default
 
 GradientSampler (const Gradient &inGradient)
 
float Sample (float inFraction) const
 Sample the value along the strand.
 
float Sample (const SStrand &inStrand, uint32 inVertex) const
 
Float4 ToFloat4 () const
 Convert to Float4 to pass to shader.
 

Constructor & Destructor Documentation

◆ GradientSampler() [1/2]

HairSettings::GradientSampler::GradientSampler ( )
default

◆ GradientSampler() [2/2]

HairSettings::GradientSampler::GradientSampler ( const Gradient & inGradient)
inlineexplicit

Member Function Documentation

◆ Sample() [1/2]

float HairSettings::GradientSampler::Sample ( const SStrand & inStrand,
uint32 inVertex ) const
inline

◆ Sample() [2/2]

float HairSettings::GradientSampler::Sample ( float inFraction) const
inline

Sample the value along the strand.

◆ ToFloat4()

Float4 HairSettings::GradientSampler::ToFloat4 ( ) const
inline

Convert to Float4 to pass to shader.


The documentation for this class was generated from the following file: