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Jolt Physics
A multi core friendly Game Physics Engine
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A render vertex. More...
#include <HairSettings.h>
Public Attributes | |
| Float3 | mPosition { 0, 0, 0 } |
| Initial position of the vertex. | |
| SVertexInfluence | mInfluences [cHairNumSVertexInfluences] |
| Attach to X simulated vertices (computed during Init) | |
A render vertex.
| SVertexInfluence HairSettings::RVertex::mInfluences[cHairNumSVertexInfluences] |
Attach to X simulated vertices (computed during Init)
| Float3 HairSettings::RVertex::mPosition { 0, 0, 0 } |
Initial position of the vertex.