Jolt Physics
A multi core friendly Game Physics Engine
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HairSettings::RVertex Struct Reference

A render vertex. More...

#include <HairSettings.h>

Public Attributes

Float3 mPosition { 0, 0, 0 }
 Initial position of the vertex.
 
SVertexInfluence mInfluences [cHairNumSVertexInfluences]
 Attach to X simulated vertices (computed during Init)
 

Detailed Description

A render vertex.

Member Data Documentation

◆ mInfluences

SVertexInfluence HairSettings::RVertex::mInfluences[cHairNumSVertexInfluences]

Attach to X simulated vertices (computed during Init)

◆ mPosition

Float3 HairSettings::RVertex::mPosition { 0, 0, 0 }

Initial position of the vertex.


The documentation for this struct was generated from the following file: