Jolt Physics
A multi core friendly Game Physics Engine
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Hair::UpdateContext Struct Reference

#include <Hair.h>

Public Attributes

Mat44 mDeltaTransform
 
Quat mDeltaTransformQuat
 
uint mNumIterations
 
bool mNeedsCollision
 
bool mNeedsGrid
 
bool mGlobalPoseOnly
 
bool mHasTransformChanged
 
float mDeltaTime
 
float mHalfDeltaTime
 
float mInvDeltaTimeSq
 
float mTwoDivDeltaTime
 
float mTimeRatio
 
Vec3 mSubStepGravity
 
Array< LeafShapemShapes
 

Member Data Documentation

◆ mDeltaTime

float Hair::UpdateContext::mDeltaTime

◆ mDeltaTransform

Mat44 Hair::UpdateContext::mDeltaTransform

◆ mDeltaTransformQuat

Quat Hair::UpdateContext::mDeltaTransformQuat

◆ mGlobalPoseOnly

bool Hair::UpdateContext::mGlobalPoseOnly

◆ mHalfDeltaTime

float Hair::UpdateContext::mHalfDeltaTime

◆ mHasTransformChanged

bool Hair::UpdateContext::mHasTransformChanged

◆ mInvDeltaTimeSq

float Hair::UpdateContext::mInvDeltaTimeSq

◆ mNeedsCollision

bool Hair::UpdateContext::mNeedsCollision

◆ mNeedsGrid

bool Hair::UpdateContext::mNeedsGrid

◆ mNumIterations

uint Hair::UpdateContext::mNumIterations

◆ mShapes

Array<LeafShape> Hair::UpdateContext::mShapes

◆ mSubStepGravity

Vec3 Hair::UpdateContext::mSubStepGravity

◆ mTimeRatio

float Hair::UpdateContext::mTimeRatio

◆ mTwoDivDeltaTime

float Hair::UpdateContext::mTwoDivDeltaTime

The documentation for this struct was generated from the following file: