Jolt Physics
A multi core friendly Game Physics Engine
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NodeCodecQuadTreeHalfFloat::Header Struct Reference

Header for the tree. More...

#include <NodeCodecQuadTreeHalfFloat.h>

Public Attributes

Float3 mRootBoundsMin
 
Float3 mRootBoundsMax
 
uint32 mRootProperties
 
uint8 mBlockIDBits
 Number of bits to address a triangle block.
 
uint8 mPadding [3] = { 0 }
 

Detailed Description

Header for the tree.

Member Data Documentation

◆ mBlockIDBits

uint8 NodeCodecQuadTreeHalfFloat::Header::mBlockIDBits

Number of bits to address a triangle block.

◆ mPadding

uint8 NodeCodecQuadTreeHalfFloat::Header::mPadding[3] = { 0 }

◆ mRootBoundsMax

Float3 NodeCodecQuadTreeHalfFloat::Header::mRootBoundsMax

◆ mRootBoundsMin

Float3 NodeCodecQuadTreeHalfFloat::Header::mRootBoundsMin

◆ mRootProperties

uint32 NodeCodecQuadTreeHalfFloat::Header::mRootProperties

The documentation for this struct was generated from the following file: