Jolt Physics
A multi core friendly Game Physics Engine
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#include <NodeCodecQuadTreeHalfFloat.h>
Public Attributes | |
HalfFloat | mBoundsMinX [4] |
4 child bounding boxes | |
HalfFloat | mBoundsMinY [4] |
HalfFloat | mBoundsMinZ [4] |
HalfFloat | mBoundsMaxX [4] |
HalfFloat | mBoundsMaxY [4] |
HalfFloat | mBoundsMaxZ [4] |
uint32 | mNodeProperties [4] |
4 child node properties | |
Node structure.
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxX[4] |
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxY[4] |
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxZ[4] |
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinX[4] |
4 child bounding boxes
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinY[4] |
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinZ[4] |
uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Node::mNodeProperties[4] |
4 child node properties