Jolt Physics
A multi core friendly Game Physics Engine
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NodeCodecQuadTreeHalfFloat< Alignment >::Node Struct Reference

Node structure. More...

#include <NodeCodecQuadTreeHalfFloat.h>

Public Attributes

HalfFloat mBoundsMinX [4]
 4 child bounding boxes
 
HalfFloat mBoundsMinY [4]
 
HalfFloat mBoundsMinZ [4]
 
HalfFloat mBoundsMaxX [4]
 
HalfFloat mBoundsMaxY [4]
 
HalfFloat mBoundsMaxZ [4]
 
uint32 mNodeProperties [4]
 4 child node properties
 

Detailed Description

template<int Alignment>
struct NodeCodecQuadTreeHalfFloat< Alignment >::Node

Node structure.

Member Data Documentation

◆ mBoundsMaxX

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxX[4]

◆ mBoundsMaxY

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxY[4]

◆ mBoundsMaxZ

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMaxZ[4]

◆ mBoundsMinX

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinX[4]

4 child bounding boxes

◆ mBoundsMinY

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinY[4]

◆ mBoundsMinZ

template<int Alignment>
HalfFloat NodeCodecQuadTreeHalfFloat< Alignment >::Node::mBoundsMinZ[4]

◆ mNodeProperties

template<int Alignment>
uint32 NodeCodecQuadTreeHalfFloat< Alignment >::Node::mNodeProperties[4]

4 child node properties


The documentation for this struct was generated from the following file: