Jolt Physics
A multi core friendly Game Physics Engine
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NodeCodecQuadTreeHalfFloat::Node Struct Reference

Node structure. More...

#include <NodeCodecQuadTreeHalfFloat.h>

Public Attributes

HalfFloat mBoundsMinX [4]
 4 child bounding boxes
 
HalfFloat mBoundsMinY [4]
 
HalfFloat mBoundsMinZ [4]
 
HalfFloat mBoundsMaxX [4]
 
HalfFloat mBoundsMaxY [4]
 
HalfFloat mBoundsMaxZ [4]
 
uint32 mNodeProperties [4]
 4 child node properties
 

Detailed Description

Node structure.

Member Data Documentation

◆ mBoundsMaxX

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMaxX[4]

◆ mBoundsMaxY

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMaxY[4]

◆ mBoundsMaxZ

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMaxZ[4]

◆ mBoundsMinX

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMinX[4]

4 child bounding boxes

◆ mBoundsMinY

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMinY[4]

◆ mBoundsMinZ

HalfFloat NodeCodecQuadTreeHalfFloat::Node::mBoundsMinZ[4]

◆ mNodeProperties

uint32 NodeCodecQuadTreeHalfFloat::Node::mNodeProperties[4]

4 child node properties


The documentation for this struct was generated from the following file: