Jolt Physics
A multi core friendly Game Physics Engine
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#include <SimShapeFilterWrapper.h>
Public Member Functions | |
SimShapeFilterWrapperUnion (const SimShapeFilter *inFilter, const Body *inBody1) | |
Constructor. | |
~SimShapeFilterWrapperUnion () | |
Destructor. | |
SimShapeFilterWrapper & | GetSimShapeFilterWrapper () |
Accessor. | |
In case we don't have a simulation shape filter, we fall back to using a default shape filter that always returns true INTERNAL CLASS DO NOT USE!
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inline |
Constructor.
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inline |
Destructor.
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Accessor.