Jolt Physics
A multi core friendly Game Physics Engine
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SimShapeFilterWrapperUnion Union Reference

#include <SimShapeFilterWrapper.h>

Public Member Functions

 SimShapeFilterWrapperUnion (const SimShapeFilter *inFilter, const Body *inBody1)
 Constructor.
 
 ~SimShapeFilterWrapperUnion ()
 Destructor.
 
SimShapeFilterWrapperGetSimShapeFilterWrapper ()
 Accessor.
 

Detailed Description

In case we don't have a simulation shape filter, we fall back to using a default shape filter that always returns true INTERNAL CLASS DO NOT USE!

Constructor & Destructor Documentation

◆ SimShapeFilterWrapperUnion()

SimShapeFilterWrapperUnion::SimShapeFilterWrapperUnion ( const SimShapeFilter inFilter,
const Body inBody1 
)
inline

Constructor.

◆ ~SimShapeFilterWrapperUnion()

SimShapeFilterWrapperUnion::~SimShapeFilterWrapperUnion ( )
inline

Destructor.

Member Function Documentation

◆ GetSimShapeFilterWrapper()

SimShapeFilterWrapper & SimShapeFilterWrapperUnion::GetSimShapeFilterWrapper ( )
inline

Accessor.


The documentation for this union was generated from the following file: