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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Runtime controller class. More...
#include <MotorcycleController.h>
  
Public Member Functions | |
| JPH_OVERRIDE_NEW_DELETE | MotorcycleController (const MotorcycleControllerSettings &inSettings, VehicleConstraint &inConstraint) | 
| Constructor.  More... | |
| float | GetWheelBase () const | 
| Get the distance between the front and back wheels.  More... | |
  Public Member Functions inherited from WheeledVehicleController | |
| JPH_OVERRIDE_NEW_DELETE | WheeledVehicleController (const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint) | 
| Constructor.  More... | |
| void | SetDriverInput (float inForward, float inRight, float inBrake, float inHandBrake) | 
| const VehicleEngine & | GetEngine () const | 
| Get current engine state.  More... | |
| VehicleEngine & | GetEngine () | 
| Get current engine state (writable interface, allows you to make changes to the configuration which will take effect the next time step)  More... | |
| const VehicleTransmission & | GetTransmission () const | 
| Get current transmission state.  More... | |
| VehicleTransmission & | GetTransmission () | 
| Get current transmission state (writable interface, allows you to make changes to the configuration which will take effect the next time step)  More... | |
| const Differentials & | GetDifferentials () const | 
| Get the differentials this vehicle has.  More... | |
| Differentials & | GetDifferentials () | 
| Get the differentials this vehicle has (writable interface, allows you to make changes to the configuration which will take effect the next time step)  More... | |
| float | GetDifferentialLimitedSlipRatio () const | 
| Ratio max / min average wheel speed of each differential (measured at the clutch).  More... | |
| void | SetDifferentialLimitedSlipRatio (float inV) | 
| void | SetRPMMeter (Vec3Arg inPosition, float inSize) | 
| Debug drawing of RPM meter.  More... | |
  Public Member Functions inherited from VehicleController | |
| JPH_OVERRIDE_NEW_DELETE | VehicleController (VehicleConstraint &inConstraint) | 
| Constructor / destructor.  More... | |
| virtual | ~VehicleController ()=default | 
  Public Member Functions inherited from RefTarget< VehicleController > | |
| RefTarget ()=default | |
| Constructor.  More... | |
| RefTarget (const RefTarget &) | |
| ~RefTarget () | |
| assert no one is referencing us  More... | |
| void | SetEmbedded () const | 
| RefTarget & | operator= (const RefTarget &) | 
| Assignment operator.  More... | |
| uint32 | GetRefCount () const | 
| Get current refcount of this object.  More... | |
| void | AddRef () const | 
| Add or release a reference to this object.  More... | |
| void | Release () const | 
Protected Member Functions | |
| virtual void | PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem) override | 
| virtual bool | SolveLongitudinalAndLateralConstraints (float inDeltaTime) override | 
| virtual void | SaveState (StateRecorder &inStream) const override | 
| virtual void | RestoreState (StateRecorder &inStream) override | 
| virtual void | Draw (DebugRenderer *inRenderer) const override | 
  Protected Member Functions inherited from WheeledVehicleController | |
| virtual Wheel * | ConstructWheel (const WheelSettings &inWheel) const override | 
| virtual bool | AllowSleep () const override | 
| virtual void | PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem) override | 
| virtual void | PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem) override | 
| virtual bool | SolveLongitudinalAndLateralConstraints (float inDeltaTime) override | 
| virtual void | SaveState (StateRecorder &inStream) const override | 
| virtual void | RestoreState (StateRecorder &inStream) override | 
| virtual void | Draw (DebugRenderer *inRenderer) const override | 
| virtual Wheel * | ConstructWheel (const WheelSettings &inWheel) const =0 | 
| virtual bool | AllowSleep () const =0 | 
| virtual void | PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | 
| virtual void | PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0 | 
| virtual bool | SolveLongitudinalAndLateralConstraints (float inDeltaTime)=0 | 
| virtual void | SaveState (StateRecorder &inStream) const =0 | 
| virtual void | RestoreState (StateRecorder &inStream)=0 | 
| virtual void | Draw (DebugRenderer *inRenderer) const =0 | 
Protected Attributes | |
| float | mMaxLeanAngle | 
| float | mLeanSpringConstant | 
| float | mLeanSpringDamping | 
| float | mLeanSmoothingFactor | 
| Vec3 | mTargetLean = Vec3::sZero() | 
| float | mAppliedImpulse = 0.0f | 
  Protected Attributes inherited from WheeledVehicleController | |
| float | mForwardInput = 0.0f | 
| Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed.  More... | |
| float | mRightInput = 0.0f | 
| Value between -1 and 1 indicating desired steering angle.  More... | |
| float | mBrakeInput = 0.0f | 
| Value between 0 and 1 indicating how strong the brake pedal is pressed.  More... | |
| float | mHandBrakeInput = 0.0f | 
| Value between 0 and 1 indicating how strong the hand brake is pulled.  More... | |
| VehicleEngine | mEngine | 
| Engine state of the vehicle.  More... | |
| VehicleTransmission | mTransmission | 
| Transmission state of the vehicle.  More... | |
| Differentials | mDifferentials | 
| Differential states of the vehicle.  More... | |
| float | mDifferentialLimitedSlipRatio | 
| Ratio max / min average wheel speed of each differential (measured at the clutch).  More... | |
| Vec3 | mRPMMeterPosition { 0, 1, 0 } | 
| Position (in local space of the body) of the RPM meter when drawing the constraint.  More... | |
| float | mRPMMeterSize = 0.5f | 
| Size of the RPM meter when drawing the constraint.  More... | |
  Protected Attributes inherited from VehicleController | |
| VehicleConstraint & | mConstraint | 
| The vehicle constraint we belong to.  More... | |
  Protected Attributes inherited from RefTarget< VehicleController > | |
| atomic< uint32 > | mRefCount | 
| Current reference count.  More... | |
Additional Inherited Members | |
  Public Types inherited from WheeledVehicleController | |
| using | Differentials = Array< VehicleDifferentialSettings > | 
| Typedefs.  More... | |
  Static Public Member Functions inherited from RefTarget< VehicleController > | |
| static int | sInternalGetRefCountOffset () | 
| INTERNAL HELPER FUNCTION USED BY SERIALIZATION.  More... | |
  Static Protected Attributes inherited from RefTarget< VehicleController > | |
| static constexpr uint32 | cEmbedded | 
| A large value that gets added to the refcount to mark the object as embedded.  More... | |
Runtime controller class.
| MotorcycleController::MotorcycleController | ( | const MotorcycleControllerSettings & | inSettings, | 
| VehicleConstraint & | inConstraint | ||
| ) | 
Constructor.
      
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Reimplemented from WheeledVehicleController.
| float MotorcycleController::GetWheelBase | ( | ) | const | 
Get the distance between the front and back wheels.
      
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Reimplemented from WheeledVehicleController.
      
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Reimplemented from WheeledVehicleController.
      
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Reimplemented from WheeledVehicleController.
      
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Reimplemented from WheeledVehicleController.
      
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