Jolt Physics
A multi core friendly Game Physics Engine
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WheeledVehicleController Class Reference

Runtime controller class. More...

#include <WheeledVehicleController.h>

Inheritance diagram for WheeledVehicleController:
VehicleController RefTarget< VehicleController > MotorcycleController

Public Types

using Differentials = Array< VehicleDifferentialSettings >
 Typedefs. More...
 

Public Member Functions

JPH_OVERRIDE_NEW_DELETE WheeledVehicleController (const WheeledVehicleControllerSettings &inSettings, VehicleConstraint &inConstraint)
 Constructor. More...
 
void SetDriverInput (float inForward, float inRight, float inBrake, float inHandBrake)
 
const VehicleEngineGetEngine () const
 Get current engine state. More...
 
VehicleEngineGetEngine ()
 Get current engine state (writable interface, allows you to make changes to the configuration which will take effect the next time step) More...
 
const VehicleTransmissionGetTransmission () const
 Get current transmission state. More...
 
VehicleTransmissionGetTransmission ()
 Get current transmission state (writable interface, allows you to make changes to the configuration which will take effect the next time step) More...
 
const DifferentialsGetDifferentials () const
 Get the differentials this vehicle has. More...
 
DifferentialsGetDifferentials ()
 Get the differentials this vehicle has (writable interface, allows you to make changes to the configuration which will take effect the next time step) More...
 
float GetDifferentialLimitedSlipRatio () const
 Ratio max / min average wheel speed of each differential (measured at the clutch). More...
 
void SetDifferentialLimitedSlipRatio (float inV)
 
void SetRPMMeter (Vec3Arg inPosition, float inSize)
 Debug drawing of RPM meter. More...
 
- Public Member Functions inherited from VehicleController
JPH_OVERRIDE_NEW_DELETE VehicleController (VehicleConstraint &inConstraint)
 Constructor / destructor. More...
 
virtual ~VehicleController ()=default
 
- Public Member Functions inherited from RefTarget< VehicleController >
 RefTarget ()=default
 Constructor. More...
 
 RefTarget (const RefTarget &)
 
 ~RefTarget ()
 assert no one is referencing us More...
 
void SetEmbedded () const
 
RefTargetoperator= (const RefTarget &)
 Assignment operator. More...
 
uint32 GetRefCount () const
 Get current refcount of this object. More...
 
void AddRef () const
 Add or release a reference to this object. More...
 
void Release () const
 

Protected Member Functions

virtual WheelConstructWheel (const WheelSettings &inWheel) const override
 
virtual bool AllowSleep () const override
 
virtual void PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
 
virtual void PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem) override
 
virtual bool SolveLongitudinalAndLateralConstraints (float inDeltaTime) override
 
virtual void SaveState (StateRecorder &inStream) const override
 
virtual void RestoreState (StateRecorder &inStream) override
 
virtual void Draw (DebugRenderer *inRenderer) const override
 
virtual WheelConstructWheel (const WheelSettings &inWheel) const =0
 
virtual bool AllowSleep () const =0
 
virtual void PreCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0
 
virtual void PostCollide (float inDeltaTime, PhysicsSystem &inPhysicsSystem)=0
 
virtual bool SolveLongitudinalAndLateralConstraints (float inDeltaTime)=0
 
virtual void SaveState (StateRecorder &inStream) const =0
 
virtual void RestoreState (StateRecorder &inStream)=0
 
virtual void Draw (DebugRenderer *inRenderer) const =0
 

Protected Attributes

float mForwardInput = 0.0f
 Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed. More...
 
float mRightInput = 0.0f
 Value between -1 and 1 indicating desired steering angle. More...
 
float mBrakeInput = 0.0f
 Value between 0 and 1 indicating how strong the brake pedal is pressed. More...
 
float mHandBrakeInput = 0.0f
 Value between 0 and 1 indicating how strong the hand brake is pulled. More...
 
VehicleEngine mEngine
 Engine state of the vehicle. More...
 
VehicleTransmission mTransmission
 Transmission state of the vehicle. More...
 
Differentials mDifferentials
 Differential states of the vehicle. More...
 
float mDifferentialLimitedSlipRatio
 Ratio max / min average wheel speed of each differential (measured at the clutch). More...
 
Vec3 mRPMMeterPosition { 0, 1, 0 }
 Position (in local space of the body) of the RPM meter when drawing the constraint. More...
 
float mRPMMeterSize = 0.5f
 Size of the RPM meter when drawing the constraint. More...
 
- Protected Attributes inherited from VehicleController
VehicleConstraintmConstraint
 The vehicle constraint we belong to. More...
 
- Protected Attributes inherited from RefTarget< VehicleController >
atomic< uint32mRefCount
 Current reference count. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from RefTarget< VehicleController >
static int sInternalGetRefCountOffset ()
 INTERNAL HELPER FUNCTION USED BY SERIALIZATION. More...
 
- Static Protected Attributes inherited from RefTarget< VehicleController >
static constexpr uint32 cEmbedded
 A large value that gets added to the refcount to mark the object as embedded. More...
 

Detailed Description

Runtime controller class.

Member Typedef Documentation

◆ Differentials

Constructor & Destructor Documentation

◆ WheeledVehicleController()

WheeledVehicleController::WheeledVehicleController ( const WheeledVehicleControllerSettings inSettings,
VehicleConstraint inConstraint 
)

Constructor.

Member Function Documentation

◆ AllowSleep()

virtual bool WheeledVehicleController::AllowSleep ( ) const
inlineoverrideprotectedvirtual

Implements VehicleController.

◆ ConstructWheel()

virtual Wheel * WheeledVehicleController::ConstructWheel ( const WheelSettings inWheel) const
inlineoverrideprotectedvirtual

Implements VehicleController.

◆ Draw()

void WheeledVehicleController::Draw ( DebugRenderer inRenderer) const
overrideprotectedvirtual

Implements VehicleController.

Reimplemented in MotorcycleController.

◆ GetDifferentialLimitedSlipRatio()

float WheeledVehicleController::GetDifferentialLimitedSlipRatio ( ) const
inline

Ratio max / min average wheel speed of each differential (measured at the clutch).

◆ GetDifferentials() [1/2]

Differentials & WheeledVehicleController::GetDifferentials ( )
inline

Get the differentials this vehicle has (writable interface, allows you to make changes to the configuration which will take effect the next time step)

◆ GetDifferentials() [2/2]

const Differentials & WheeledVehicleController::GetDifferentials ( ) const
inline

Get the differentials this vehicle has.

◆ GetEngine() [1/2]

VehicleEngine & WheeledVehicleController::GetEngine ( )
inline

Get current engine state (writable interface, allows you to make changes to the configuration which will take effect the next time step)

◆ GetEngine() [2/2]

const VehicleEngine & WheeledVehicleController::GetEngine ( ) const
inline

Get current engine state.

◆ GetTransmission() [1/2]

VehicleTransmission & WheeledVehicleController::GetTransmission ( )
inline

Get current transmission state (writable interface, allows you to make changes to the configuration which will take effect the next time step)

◆ GetTransmission() [2/2]

const VehicleTransmission & WheeledVehicleController::GetTransmission ( ) const
inline

Get current transmission state.

◆ PostCollide()

void WheeledVehicleController::PostCollide ( float  inDeltaTime,
PhysicsSystem inPhysicsSystem 
)
overrideprotectedvirtual

Implements VehicleController.

◆ PreCollide()

void WheeledVehicleController::PreCollide ( float  inDeltaTime,
PhysicsSystem inPhysicsSystem 
)
overrideprotectedvirtual

Implements VehicleController.

Reimplemented in MotorcycleController.

◆ RestoreState()

void WheeledVehicleController::RestoreState ( StateRecorder inStream)
overrideprotectedvirtual

Implements VehicleController.

Reimplemented in MotorcycleController.

◆ SaveState()

void WheeledVehicleController::SaveState ( StateRecorder inStream) const
overrideprotectedvirtual

Implements VehicleController.

Reimplemented in MotorcycleController.

◆ SetDifferentialLimitedSlipRatio()

void WheeledVehicleController::SetDifferentialLimitedSlipRatio ( float  inV)
inline

◆ SetDriverInput()

void WheeledVehicleController::SetDriverInput ( float  inForward,
float  inRight,
float  inBrake,
float  inHandBrake 
)
inline

Set input from driver

Parameters
inForwardValue between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed
inRightValue between -1 and 1 indicating desired steering angle (1 = right)
inBrakeValue between 0 and 1 indicating how strong the brake pedal is pressed
inHandBrakeValue between 0 and 1 indicating how strong the hand brake is pulled

◆ SetRPMMeter()

void WheeledVehicleController::SetRPMMeter ( Vec3Arg  inPosition,
float  inSize 
)
inline

Debug drawing of RPM meter.

◆ SolveLongitudinalAndLateralConstraints()

bool WheeledVehicleController::SolveLongitudinalAndLateralConstraints ( float  inDeltaTime)
overrideprotectedvirtual

Implements VehicleController.

Reimplemented in MotorcycleController.

Member Data Documentation

◆ mBrakeInput

float WheeledVehicleController::mBrakeInput = 0.0f
protected

Value between 0 and 1 indicating how strong the brake pedal is pressed.

◆ mDifferentialLimitedSlipRatio

float WheeledVehicleController::mDifferentialLimitedSlipRatio
protected

Ratio max / min average wheel speed of each differential (measured at the clutch).

◆ mDifferentials

Differentials WheeledVehicleController::mDifferentials
protected

Differential states of the vehicle.

◆ mEngine

VehicleEngine WheeledVehicleController::mEngine
protected

Engine state of the vehicle.

◆ mForwardInput

float WheeledVehicleController::mForwardInput = 0.0f
protected

Value between -1 and 1 for auto transmission and value between 0 and 1 indicating desired driving direction and amount the gas pedal is pressed.

◆ mHandBrakeInput

float WheeledVehicleController::mHandBrakeInput = 0.0f
protected

Value between 0 and 1 indicating how strong the hand brake is pulled.

◆ mRightInput

float WheeledVehicleController::mRightInput = 0.0f
protected

Value between -1 and 1 indicating desired steering angle.

◆ mRPMMeterPosition

Vec3 WheeledVehicleController::mRPMMeterPosition { 0, 1, 0 }
protected

Position (in local space of the body) of the RPM meter when drawing the constraint.

◆ mRPMMeterSize

float WheeledVehicleController::mRPMMeterSize = 0.5f
protected

Size of the RPM meter when drawing the constraint.

◆ mTransmission

VehicleTransmission WheeledVehicleController::mTransmission
protected

Transmission state of the vehicle.


The documentation for this class was generated from the following files: