12template <
class Vec, 
class Mat, 
class RayCastType>
 
   23    RayCastType                 
Transformed(
typename Mat::ArgType inTransform)
 const 
   25        Vec ray_origin = inTransform * 
mOrigin;
 
   27        return { ray_origin, ray_direction };
 
   31    RayCastType                 
Translated(
typename Vec::ArgType inTranslation)
 const 
EBackFaceMode
How collision detection functions will treat back facing triangles.
Definition: BackFaceMode.h:11
 
#define JPH_NAMESPACE_END
Definition: Core.h:354
 
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:348
 
#define JPH_OVERRIDE_NEW_DELETE
Macro to override the new and delete functions.
Definition: Memory.h:29
 
Mat44 RMat44
Definition: Real.h:31
 
Vec3 RVec3
Definition: Real.h:29
 
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
 
Settings to be passed with a ray cast.
Definition: RayCast.h:70
 
JPH_OVERRIDE_NEW_DELETE EBackFaceMode mBackFaceMode
How backfacing triangles should be treated.
Definition: RayCast.h:75
 
bool mTreatConvexAsSolid
If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will gen...
Definition: RayCast.h:78
 
RRayCast(const RayCast &inRay)
Convert from RayCast, converts single to double precision.
Definition: RayCast.h:56
 
Structure that holds a single ray cast.
Definition: RayCast.h:14
 
RayCastT(const RayCastT< Vec, Mat, RayCastType > &)=default
 
JPH_OVERRIDE_NEW_DELETE RayCastT()=default
Constructors.
 
RayCastType Translated(typename Vec::ArgType inTranslation) const
Translate ray using inTranslation.
Definition: RayCast.h:31
 
RayCastT(typename Vec::ArgType inOrigin, Vec3Arg inDirection)
Definition: RayCast.h:19
 
Vec3 mDirection
Direction and length of the ray (anything beyond this length will not be reported as a hit)
Definition: RayCast.h:43
 
RayCastType Transformed(typename Mat::ArgType inTransform) const
Transform this ray using inTransform.
Definition: RayCast.h:23
 
Vec GetPointOnRay(float inFraction) const
Get point with fraction inFraction on ray (0 = start of ray, 1 = end of ray)
Definition: RayCast.h:37
 
Vec mOrigin
Origin of the ray.
Definition: RayCast.h:42