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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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Settings to be passed with a ray cast. More...
#include <RayCast.h>
Public Attributes | |
| JPH_OVERRIDE_NEW_DELETE EBackFaceMode | mBackFaceMode = EBackFaceMode::IgnoreBackFaces | 
| How backfacing triangles should be treated.  More... | |
| bool | mTreatConvexAsSolid = true | 
| If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will generate a hit at fraction 0.  More... | |
Settings to be passed with a ray cast.
| JPH_OVERRIDE_NEW_DELETE EBackFaceMode RayCastSettings::mBackFaceMode = EBackFaceMode::IgnoreBackFaces | 
How backfacing triangles should be treated.
| bool RayCastSettings::mTreatConvexAsSolid = true | 
If convex shapes should be treated as solid. When true, a ray starting inside a convex shape will generate a hit at fraction 0.