![]()  | 
  
    Jolt Physics
    
   A multi core friendly Game Physics Engine 
   | 
 
#include <RayCast.h>
  
Additional Inherited Members | |
  Public Member Functions inherited from RayCastT< Vec3, Mat44, RayCast > | |
| JPH_OVERRIDE_NEW_DELETE | RayCastT ()=default | 
| Constructors.  More... | |
| RayCastT (typename Vec::ArgType inOrigin, Vec3Arg inDirection) | |
| RayCastT (const RayCastT< Vec3, Mat44, RayCast > &)=default | |
| RayCast | Transformed (typename Mat::ArgType inTransform) const | 
| Transform this ray using inTransform.  More... | |
| RayCast | Translated (typename Vec::ArgType inTranslation) const | 
| Translate ray using inTranslation.  More... | |
| Vec3 | GetPointOnRay (float inFraction) const | 
| Get point with fraction inFraction on ray (0 = start of ray, 1 = end of ray)  More... | |
  Public Attributes inherited from RayCastT< Vec3, Mat44, RayCast > | |
| Vec3 | mOrigin | 
| Origin of the ray.  More... | |
| Vec3 | mDirection | 
| Direction and length of the ray (anything beyond this length will not be reported as a hit)  More... | |