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    Jolt Physics
    
   A multi core friendly Game Physics Engine 
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#include <Jolt/Physics/Body/MassProperties.h>#include <Jolt/Physics/Collision/BackFaceMode.h>#include <Jolt/Physics/Collision/CollisionCollector.h>#include <Jolt/Physics/Collision/ShapeFilter.h>#include <Jolt/Geometry/AABox.h>#include <Jolt/Core/Reference.h>#include <Jolt/Core/Color.h>#include <Jolt/Core/Result.h>#include <Jolt/Core/NonCopyable.h>#include <Jolt/Core/UnorderedMap.h>#include <Jolt/Core/UnorderedSet.h>#include <Jolt/Core/StreamUtils.h>#include <Jolt/ObjectStream/SerializableObject.h>Go to the source code of this file.
Classes | |
| class | ShapeSettings | 
| class | ShapeFunctions | 
| Function table for functions on shapes.  More... | |
| class | Shape | 
| Base class for all shapes (collision volume of a body). Defines a virtual interface for collision detection.  More... | |
| struct | Shape::GetTrianglesContext | 
| An opaque buffer that holds shape specific information during GetTrianglesStart/Next.  More... | |
| struct | Shape::Stats | 
| Class that holds information about the shape that can be used for logging / data collection purposes.  More... | |
Typedefs | |
| using | CastRayCollector = CollisionCollector< RayCastResult, CollisionCollectorTraitsCastRay > | 
| using | CastShapeCollector = CollisionCollector< ShapeCastResult, CollisionCollectorTraitsCastShape > | 
| using | CollidePointCollector = CollisionCollector< CollidePointResult, CollisionCollectorTraitsCollidePoint > | 
| using | CollideShapeCollector = CollisionCollector< CollideShapeResult, CollisionCollectorTraitsCollideShape > | 
| using | TransformedShapeCollector = CollisionCollector< TransformedShape, CollisionCollectorTraitsCollideShape > | 
| using | ShapeRefC = RefConst< Shape > | 
| using | ShapeList = Array< ShapeRefC > | 
| using | PhysicsMaterialRefC = RefConst< PhysicsMaterial > | 
| using | PhysicsMaterialList = Array< PhysicsMaterialRefC > | 
Enumerations | |
| enum class | EShapeType : uint8 {  Convex , Compound , Decorated , Mesh , HeightField , SoftBody , User1 , User2 , User3 , User4 }  | 
| Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::GetType function.  More... | |
| enum class | EShapeSubType : uint8 {  Sphere , Box , Triangle , Capsule , TaperedCapsule , Cylinder , ConvexHull , StaticCompound , MutableCompound , RotatedTranslated , Scaled , OffsetCenterOfMass , Mesh , HeightField , SoftBody , User1 , User2 , User3 , User4 , User5 , User6 , User7 , User8 , UserConvex1 , UserConvex2 , UserConvex3 , UserConvex4 , UserConvex5 , UserConvex6 , UserConvex7 , UserConvex8 }  | 
| This enumerates all shape types, each shape can return its type through Shape::GetSubType.  More... | |
| using CollidePointCollector = CollisionCollector<CollidePointResult, CollisionCollectorTraitsCollidePoint> | 
| using CollideShapeCollector = CollisionCollector<CollideShapeResult, CollisionCollectorTraitsCollideShape> | 
| using PhysicsMaterialList = Array<PhysicsMaterialRefC> | 
| using PhysicsMaterialRefC = RefConst<PhysicsMaterial> | 
| using TransformedShapeCollector = CollisionCollector<TransformedShape, CollisionCollectorTraitsCollideShape> | 
      
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This enumerates all shape types, each shape can return its type through Shape::GetSubType.
      
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Shapes are categorized in groups, each shape can return which group it belongs to through its Shape::GetType function.
| Enumerator | |
|---|---|
| Convex | Used by ConvexShape, all shapes that use the generic convex vs convex collision detection system (box, sphere, capsule, tapered capsule, cylinder, triangle)  | 
| Compound | Used by CompoundShape.  | 
| Decorated | Used by DecoratedShape.  | 
| Mesh | Used by MeshShape.  | 
| HeightField | Used by HeightFieldShape.  | 
| SoftBody | Used by SoftBodyShape.  | 
| User1 | |
| User2 | |
| User3 | |
| User4 | |