21#ifdef JPH_DEBUG_RENDERER 
   66    void                                SetPressure(
float inPressure)               { mPressure = inPressure; }
 
   76    float                               GetVolume()
 const                           { 
return GetVolumeTimesSix() / 6.0f; }
 
   81#ifdef JPH_DEBUG_RENDERER 
  117    struct CollidingShape
 
  120        Vec3            GetPointVelocity(
Vec3Arg inPointRelativeToCOM)
 const 
  122            return mLinearVelocity + mAngularVelocity.
Cross(inPointRelativeToCOM);
 
  125        Mat44                           mCenterOfMassTransform;                     
 
  132        bool                            mUpdateVelocities;                          
 
  134        Vec3                            mLinearVelocity;                            
 
  135        Vec3                            mAngularVelocity;                           
 
  136        Vec3                            mOriginalLinearVelocity;                    
 
  137        Vec3                            mOriginalAngularVelocity;                   
 
  171    float                               GetVolumeTimesSix() 
const;
 
  177    AABox                               mLocalPredictedBounds;                      
 
  180    bool                                mUpdatePosition;                            
 
@ CalculateMassAndInertia
Tells the system to calculate the mass and inertia based on density.
#define JPH_EXPORT
Definition: Core.h:214
unsigned int uint
Definition: Core.h:426
#define JPH_NAMESPACE_END
Definition: Core.h:354
std::uint32_t uint32
Definition: Core.h:429
#define JPH_NAMESPACE_BEGIN
Definition: Core.h:348
EMotionType
Motion type of a physics body.
Definition: MotionType.h:11
Array< RefConst< PhysicsMaterial > > PhysicsMaterialList
Definition: PhysicsMaterial.h:50
std::vector< T, STLAllocator< T > > Array
Definition: STLAllocator.h:81
Axis aligned box.
Definition: AABox.h:16
ID of a body. This is a way of reasoning about bodies in a multithreaded simulation while avoiding ra...
Definition: BodyID.h:13
Simple triangle renderer for debugging purposes.
Definition: DebugRenderer.h:30
Holds a 4x4 matrix of floats, but supports also operations on the 3x3 upper left part of the matrix.
Definition: Mat44.h:13
The Body class only keeps track of state for static bodies, the MotionProperties class keeps the addi...
Definition: MotionProperties.h:29
void RestoreState(StateRecorder &inStream)
Restoring state for replay.
Definition: MotionProperties.cpp:138
void SaveState(StateRecorder &inStream) const
Saving state for replay.
Definition: MotionProperties.cpp:123
Definition: PhysicsSystem.h:28
Definition: Reference.h:151
Base class for all shapes (collision volume of a body). Defines a virtual interface for collision det...
Definition: Shape.h:174
Definition: SoftBodyCreationSettings.h:18
This class contains the runtime information of a soft body.
Definition: SoftBodyMotionProperties.h:30
Vertex & GetVertex(uint inIndex)
Definition: SoftBodyMotionProperties.h:49
EStatus
Return code for ParallelUpdate.
Definition: SoftBodyMotionProperties.h:103
Array< Vertex > & GetVertices()
Definition: SoftBodyMotionProperties.h:45
const PhysicsMaterialList & GetMaterials() const
Get the materials of the soft body.
Definition: SoftBodyMotionProperties.h:52
const Array< Vertex > & GetVertices() const
Get the vertices of the soft body.
Definition: SoftBodyMotionProperties.h:44
void SetUpdatePosition(bool inUpdatePosition)
Definition: SoftBodyMotionProperties.h:70
void SetPressure(float inPressure)
Definition: SoftBodyMotionProperties.h:66
const Array< Face > & GetFaces() const
Get the faces of the soft body.
Definition: SoftBodyMotionProperties.h:55
const AABox & GetLocalBounds() const
Get local bounding box.
Definition: SoftBodyMotionProperties.h:73
const Vertex & GetVertex(uint inIndex) const
Access an individual vertex.
Definition: SoftBodyMotionProperties.h:48
void SetNumIterations(uint32 inNumIterations)
Definition: SoftBodyMotionProperties.h:62
bool GetUpdatePosition() const
Update the position of the body while simulating (set to false for something that is attached to the ...
Definition: SoftBodyMotionProperties.h:69
float GetVolume() const
Get the volume of the soft body. Note can become negative if the shape is inside out!
Definition: SoftBodyMotionProperties.h:76
uint32 GetNumIterations() const
Get the number of solver iterations.
Definition: SoftBodyMotionProperties.h:61
float GetPressure() const
Get the pressure of the soft body.
Definition: SoftBodyMotionProperties.h:65
const SoftBodySharedSettings * GetSettings() const
Get the shared settings of the soft body.
Definition: SoftBodyMotionProperties.h:41
const Face & GetFace(uint inIndex) const
Access to an individual face.
Definition: SoftBodyMotionProperties.h:58
Definition: SoftBodySharedSettings.h:16
Temporary data used by the update of a soft body.
Definition: SoftBodyUpdateContext.h:17
Definition: SoftBodyVertex.h:16
Definition: StateRecorder.h:48
JPH_INLINE Vec3 Cross(Vec3Arg inV2) const
Cross product.
Definition: Vec3.inl:582
Definition: PhysicsSettings.h:28
An edge keeps two vertices at a constant distance using a spring: |x1 - x2| = rest length.
Definition: SoftBodySharedSettings.h:90
A face defines the surface of the body.
Definition: SoftBodySharedSettings.h:74
Volume constraint, keeps the volume of a tetrahedron constant.
Definition: SoftBodySharedSettings.h:104