Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/AABBTree/AABBTreeBuilder.h>
#include <Jolt/Core/ByteBuffer.h>
#include <Jolt/Geometry/IndexedTriangle.h>
#include <deque>
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Classes | |
class | AABBTreeToBuffer< TriangleCodec, NodeCodec > |
Conversion algorithm that converts an AABB tree to an optimized binary buffer. More... | |
Typedefs | |
template<class T > | |
using | Deque = std::deque< T, STLAllocator< T > > |
using Deque = std::deque<T, STLAllocator<T> > |