Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseQuery.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
Go to the source code of this file.
Classes | |
class | BroadPhase |
Used to do coarse collision detection operations to quickly prune out bodies that will not collide. More... | |
struct | BroadPhase::UpdateState |
Context used during broadphase update. More... | |
Macros | |
#define | JPH_IF_TRACK_BROADPHASE_STATS(...) |
Typedefs | |
using | BodyPairCollector = CollisionCollector< BodyPair, CollisionCollectorTraitsCollideShape > |
#define JPH_IF_TRACK_BROADPHASE_STATS | ( | ... | ) |