Jolt Physics
A multi core friendly Game Physics Engine
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BroadPhase.h File Reference

Go to the source code of this file.

Classes

class  BroadPhase
 Used to do coarse collision detection operations to quickly prune out bodies that will not collide. More...
 
struct  BroadPhase::UpdateState
 Context used during broadphase update. More...
 

Macros

#define JPH_IF_TRACK_BROADPHASE_STATS(...)
 

Typedefs

using BodyPairCollector = CollisionCollector< BodyPair, CollisionCollectorTraitsCollideShape >
 

Macro Definition Documentation

◆ JPH_IF_TRACK_BROADPHASE_STATS

#define JPH_IF_TRACK_BROADPHASE_STATS (   ...)

Typedef Documentation

◆ BodyPairCollector