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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Geometry/AABox.h>Go to the source code of this file.
Functions | |
| template<class VERTEX_ARRAY > | |
| JPH_NAMESPACE_BEGIN void | ClipPolyVsPlane (const VERTEX_ARRAY &inPolygonToClip, Vec3Arg inPlaneOrigin, Vec3Arg inPlaneNormal, VERTEX_ARRAY &outClippedPolygon) |
| template<class VERTEX_ARRAY > | |
| void | ClipPolyVsPoly (const VERTEX_ARRAY &inPolygonToClip, const VERTEX_ARRAY &inClippingPolygon, Vec3Arg inClippingPolygonNormal, VERTEX_ARRAY &outClippedPolygon) |
| template<class VERTEX_ARRAY > | |
| void | ClipPolyVsEdge (const VERTEX_ARRAY &inPolygonToClip, Vec3Arg inEdgeVertex1, Vec3Arg inEdgeVertex2, Vec3Arg inClippingEdgeNormal, VERTEX_ARRAY &outClippedPolygon) |
| template<class VERTEX_ARRAY > | |
| void | ClipPolyVsAABox (const VERTEX_ARRAY &inPolygonToClip, const AABox &inAABox, VERTEX_ARRAY &outClippedPolygon) |
| void ClipPolyVsAABox | ( | const VERTEX_ARRAY & | inPolygonToClip, |
| const AABox & | inAABox, | ||
| VERTEX_ARRAY & | outClippedPolygon | ||
| ) |
Clip polygon vs axis aligned box, inPolygonToClip is assume to be in counter clockwise order. Output will be stored in outClippedPolygon. Everything inside inAABox will be kept.
| void ClipPolyVsEdge | ( | const VERTEX_ARRAY & | inPolygonToClip, |
| Vec3Arg | inEdgeVertex1, | ||
| Vec3Arg | inEdgeVertex2, | ||
| Vec3Arg | inClippingEdgeNormal, | ||
| VERTEX_ARRAY & | outClippedPolygon | ||
| ) |
Clip inPolygonToClip against an edge, the edge is projected on inPolygonToClip using inClippingEdgeNormal. The positive half space (the side on the edge in the direction of inClippingEdgeNormal) is cut away.
| JPH_NAMESPACE_BEGIN void ClipPolyVsPlane | ( | const VERTEX_ARRAY & | inPolygonToClip, |
| Vec3Arg | inPlaneOrigin, | ||
| Vec3Arg | inPlaneNormal, | ||
| VERTEX_ARRAY & | outClippedPolygon | ||
| ) |
Clip inPolygonToClip against the positive halfspace of plane defined by inPlaneOrigin and inPlaneNormal. inPlaneNormal does not need to be normalized.
| void ClipPolyVsPoly | ( | const VERTEX_ARRAY & | inPolygonToClip, |
| const VERTEX_ARRAY & | inClippingPolygon, | ||
| Vec3Arg | inClippingPolygonNormal, | ||
| VERTEX_ARRAY & | outClippedPolygon | ||
| ) |
Clip polygon versus polygon. Both polygons are assumed to be in counter clockwise order.
| inClippingPolygonNormal | is used to create planes of all edges in inClippingPolygon against which inPolygonToClip is clipped, inClippingPolygonNormal does not need to be normalized |
| inClippingPolygon | is the polygon which inClippedPolygon is clipped against |
| inPolygonToClip | is the polygon that is clipped |
| outClippedPolygon | will contain clipped polygon when function returns |