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Jolt Physics
A multi core friendly Game Physics Engine
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Go to the source code of this file.
Functions | |
| JPH_NAMESPACE_BEGIN JPH_EXPORT void | Indexify (const TriangleList &inTriangles, VertexList &outVertices, IndexedTriangleList &outTriangles, float inVertexWeldDistance=1.0e-4f) |
| JPH_EXPORT void | Deindexify (const VertexList &inVertices, const IndexedTriangleList &inTriangles, TriangleList &outTriangles) |
| Take a list of indexed triangles and unpack them. More... | |
| JPH_EXPORT void Deindexify | ( | const VertexList & | inVertices, |
| const IndexedTriangleList & | inTriangles, | ||
| TriangleList & | outTriangles | ||
| ) |
Take a list of indexed triangles and unpack them.
| JPH_NAMESPACE_BEGIN JPH_EXPORT void Indexify | ( | const TriangleList & | inTriangles, |
| VertexList & | outVertices, | ||
| IndexedTriangleList & | outTriangles, | ||
| float | inVertexWeldDistance = 1.0e-4f |
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| ) |
Take a list of triangles and get the unique set of vertices and use them to create indexed triangles. Vertices that are less than inVertexWeldDistance apart will be combined to a single vertex.