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Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Geometry/Sphere.h>#include <Jolt/Physics/Body/AllowedDOFs.h>#include <Jolt/Physics/Body/MotionQuality.h>#include <Jolt/Physics/Body/BodyAccess.h>#include <Jolt/Physics/Body/MotionType.h>#include <Jolt/Physics/Body/BodyType.h>#include <Jolt/Physics/Body/MassProperties.h>#include <Jolt/Physics/DeterminismLog.h>#include "MotionProperties.inl"Go to the source code of this file.
Classes | |
| class | MotionProperties |
| The Body class only keeps track of state for static bodies, the MotionProperties class keeps the additional state needed for a moving Body. It has a 1-on-1 relationship with the body. More... | |
Enumerations | |
| enum class | ECanSleep { CannotSleep = 0 , CanSleep = 1 } |
| Enum that determines if an object can go to sleep. More... | |
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