Jolt Physics
A multi core friendly Game Physics Engine
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#include <Jolt/Core/NonCopyable.h>
Go to the source code of this file.
Classes | |
class | ObjectLayerFilter |
Filter class for object layers. More... | |
class | ObjectLayerPairFilter |
Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs. More... | |
class | DefaultObjectLayerFilter |
Default filter class that uses the pair filter in combination with a specified layer to filter layers. More... | |
class | SpecifiedObjectLayerFilter |
Allows objects from a specific layer only. More... | |
Macros | |
#define | JPH_OBJECT_LAYER_BITS 16 |
Layer that objects can be in, determines which other objects it can collide with. More... | |
Typedefs | |
using | ObjectLayer = uint16 |
#define JPH_OBJECT_LAYER_BITS 16 |
Layer that objects can be in, determines which other objects it can collide with.
using ObjectLayer = uint16 |