|  | Jolt Physics
    A multi core friendly Game Physics Engine | 
#include <Jolt/Core/NonCopyable.h>Go to the source code of this file.
| Classes | |
| class | ObjectLayerFilter | 
| Filter class for object layers.  More... | |
| class | ObjectLayerPairFilter | 
| Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs.  More... | |
| class | DefaultObjectLayerFilter | 
| Default filter class that uses the pair filter in combination with a specified layer to filter layers.  More... | |
| class | SpecifiedObjectLayerFilter | 
| Allows objects from a specific layer only.  More... | |
| Macros | |
| #define | JPH_OBJECT_LAYER_BITS 16 | 
| Layer that objects can be in, determines which other objects it can collide with.  More... | |
| Typedefs | |
| using | ObjectLayer = uint16 | 
| #define JPH_OBJECT_LAYER_BITS 16 | 
Layer that objects can be in, determines which other objects it can collide with.
| using ObjectLayer = uint16 |