Jolt Physics
A multi core friendly Game Physics Engine
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ObjectLayer.h File Reference

Go to the source code of this file.

Classes

class  ObjectLayerFilter
 Filter class for object layers. More...
 
class  ObjectLayerPairFilter
 Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs. More...
 
class  DefaultObjectLayerFilter
 Default filter class that uses the pair filter in combination with a specified layer to filter layers. More...
 
class  SpecifiedObjectLayerFilter
 Allows objects from a specific layer only. More...
 

Macros

#define JPH_OBJECT_LAYER_BITS   16
 Layer that objects can be in, determines which other objects it can collide with. More...
 

Typedefs

using ObjectLayer = uint16
 

Macro Definition Documentation

◆ JPH_OBJECT_LAYER_BITS

#define JPH_OBJECT_LAYER_BITS   16

Layer that objects can be in, determines which other objects it can collide with.

Typedef Documentation

◆ ObjectLayer