Jolt Physics
A multi core friendly Game Physics Engine
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ObjectLayerPairFilter Class Reference

Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs. More...

#include <ObjectLayer.h>

Inheritance diagram for ObjectLayerPairFilter:
NonCopyable ObjectLayerPairFilterMask ObjectLayerPairFilterTable

Public Member Functions

virtual ~ObjectLayerPairFilter ()=default
 Destructor. More...
 
virtual bool ShouldCollide (ObjectLayer inLayer1, ObjectLayer inLayer2) const
 Returns true if two layers can collide. More...
 
- Public Member Functions inherited from NonCopyable
 NonCopyable ()=default
 
 NonCopyable (const NonCopyable &)=delete
 
void operator= (const NonCopyable &)=delete
 

Detailed Description

Filter class to test if two objects can collide based on their object layer. Used while finding collision pairs.

Constructor & Destructor Documentation

◆ ~ObjectLayerPairFilter()

virtual ObjectLayerPairFilter::~ObjectLayerPairFilter ( )
virtualdefault

Destructor.

Member Function Documentation

◆ ShouldCollide()

virtual bool ObjectLayerPairFilter::ShouldCollide ( ObjectLayer  inLayer1,
ObjectLayer  inLayer2 
) const
inlinevirtual

Returns true if two layers can collide.

Reimplemented in ObjectLayerPairFilterMask, and ObjectLayerPairFilterTable.


The documentation for this class was generated from the following file: